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path: root/tools/gfx/renderer-shared.cpp
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* Fixed various queryInterface implementations (#6863)AlexisPollonni2025-04-23
* Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak2025-04-18
* Add missing error check (#6570)cheneym22025-03-11
* Support SPIR-V deferred linking option (#6500)cheneym22025-03-05
* Fix precompiledTargetModule tests (#6455)cheneym22025-02-26
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* add support for callable shaders in gfx (#3460)skallweitNV2024-05-27
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV2024-02-06
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* added D32_S8 format (#2885)kopaka18222023-05-19
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Refactor shader cache (#2558)skallweitNV2022-12-12
* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
* FileStream-based implementation for updating cache index file (#2485)lucy96chen2022-11-29
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Run simple compute kernel in gfx-smoke test. (#2400)Yong He2022-09-15
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* gfx: Add interop API to control descriptor heap binding. (#2211)Yong He2022-04-27
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He2022-02-01
* GFX: seperated ShaderTable. (#2090)Yong He2022-01-21
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Update gfx interface. (#2015)Yong He2021-11-15
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18