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path: root/tools/gfx/open-gl/render-gl.cpp
AgeCommit message (Expand)Author
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-05-19added D32_S8 format (#2885)kopaka1822
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-09-30Fix GitHub release (#1956)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He
2021-06-04Fix D3D11 `uploadBufferResource`. (#1869)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-20Various fixes to make `model-viewer` example almost working. (#1801)Yong He
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-11Change representation of initial data for textures (#1747)Tim Foley
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-05Shader-Object example (#1694)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He