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Making it easier to work with shaders
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open-gl
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render-gl.cpp
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Author
Age
*
Fix compiler warning with clang 18.1.8 on windows (#6843)
Jay Kwak
2025-04-17
*
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-13
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-29
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
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Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
added D32_S8 format (#2885)
kopaka1822
2023-05-19
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Artifact and ICastable (#2351)
jsmall-nvidia
2022-08-10
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-25
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
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gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-12-13
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Fix GitHub release (#1956)
Yong He
2021-09-30
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
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Transient root shader object. (#1782)
Yong He
2021-04-05
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
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Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-08
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Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
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