summaryrefslogtreecommitdiffstats
path: root/tools/gfx/open-gl/render-gl.cpp
diff options
context:
space:
mode:
authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-14 17:08:18 +0800
committerGitHub <noreply@github.com>2023-04-14 17:08:18 +0800
commit4c9c8a7a4d9b97fec6041a562638fbea521533ed (patch)
treebcbe353f9c3a64ce7e7e5419c4172a5fadac297b /tools/gfx/open-gl/render-gl.cpp
parent5a629b3ccd801a1f0647e971d01481c55d3381c2 (diff)
Some small fixes with Windows/DX usage (#2797)
* Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects
Diffstat (limited to 'tools/gfx/open-gl/render-gl.cpp')
-rw-r--r--tools/gfx/open-gl/render-gl.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp
index 9167266e9..057828d58 100644
--- a/tools/gfx/open-gl/render-gl.cpp
+++ b/tools/gfx/open-gl/render-gl.cpp
@@ -22,11 +22,8 @@
// TODO(tfoley): eventually we should be able to run these
// tests on non-Windows targets to confirm that cross-compilation
// at least *works* on those platforms...
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#undef WIN32_LEAN_AND_MEAN
-#undef NOMINMAX
+
+#include <windows.h>
#ifdef _MSC_VER
#include <stddef.h>