From 4c9c8a7a4d9b97fec6041a562638fbea521533ed Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Fri, 14 Apr 2023 17:08:18 +0800 Subject: Some small fixes with Windows/DX usage (#2797) * Correct case of windows.h includes * Use Slang::SharedLibrary to load directx dlls * s/max/std::max/ * Factor common OS code in calcHasApi * Add DXIL test for compute/simple * s/false/FALSE for calls to WinAPI functions * Factor common OS code in gfxGetAdapters * 2 missing headers d3d12sdklayers for ID3DDebug climits for UINT_MAX * Define out unused function on Linux * Only try to load Vulkan and CUDA on Windows or Linux * simplify D3DUtil::getDxgiModule * Remove WIN32_LEAN_AND_MEAN &co from source files Add a global define * Set WIN32_LEAN_AND_MEAN &friends in headers Restore previous state also * regenerate vs projects --- tools/gfx/open-gl/render-gl.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'tools/gfx/open-gl/render-gl.cpp') diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp index 9167266e9..057828d58 100644 --- a/tools/gfx/open-gl/render-gl.cpp +++ b/tools/gfx/open-gl/render-gl.cpp @@ -22,11 +22,8 @@ // TODO(tfoley): eventually we should be able to run these // tests on non-Windows targets to confirm that cross-compilation // at least *works* on those platforms... -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include -#undef WIN32_LEAN_AND_MEAN -#undef NOMINMAX + +#include #ifdef _MSC_VER #include -- cgit v1.2.3