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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-02-25 02:58:42 -0800
committerGitHub <noreply@github.com>2022-02-25 02:58:42 -0800
commit8990d270e3a0c01b1f7abbf4f79556c5ef82a096 (patch)
tree5056131c8b0f5e838447120ae9b44f602e06e64b /tools/gfx/open-gl/render-gl.cpp
parent97ee917b5be4544db0f29eeb095eb55e360619c6 (diff)
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
* Added isOccluded() and setFullScreenMode() to ISwapchain and provided implementations for D3D12 (all others currently return false) * Removed isWindowOccluded variable and directly return the result of m_swapchain3->Present * Restart CI
Diffstat (limited to 'tools/gfx/open-gl/render-gl.cpp')
-rw-r--r--tools/gfx/open-gl/render-gl.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp
index b407fa000..934510fb2 100644
--- a/tools/gfx/open-gl/render-gl.cpp
+++ b/tools/gfx/open-gl/render-gl.cpp
@@ -582,6 +582,15 @@ public:
return SLANG_OK;
}
+ virtual SLANG_NO_THROW bool SLANG_MCALL isOccluded() override
+ {
+ return false;
+ }
+ virtual SLANG_NO_THROW Result SLANG_MCALL setFullScreenMode(bool mode) override
+ {
+ return SLANG_FAIL;
+ }
+
public:
RefPtr<WeakSink<GLDevice>> m_renderer = nullptr;
GLuint m_framebuffer;