diff options
| author | Yong He <yonghe@outlook.com> | 2021-07-08 13:30:17 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-08 16:30:17 -0400 |
| commit | 09950676b3f73bb9967aea183d27a30d63098475 (patch) | |
| tree | aba3e69b72554b07da1188fd44d5f3ce3d90da26 /tools/gfx/open-gl/render-gl.cpp | |
| parent | 06c4926ec51ce9548f2dc44ee948a467d588def8 (diff) | |
Implement gfx inline ray tracing on D3D12. (#1902)
* Update VS projects to 2019.
* Empty commit to trigger build
* Implement gfx inline ray tracing on D3D12.
Diffstat (limited to 'tools/gfx/open-gl/render-gl.cpp')
| -rw-r--r-- | tools/gfx/open-gl/render-gl.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp index 92f8680d7..776806a49 100644 --- a/tools/gfx/open-gl/render-gl.cpp +++ b/tools/gfx/open-gl/render-gl.cpp @@ -2502,6 +2502,8 @@ SLANG_NO_THROW Result SLANG_MCALL GLDevice::createTextureView( viewImpl->m_textureID = resourceImpl->m_handle; viewImpl->type = ResourceViewImpl::Type::Texture; viewImpl->m_target = resourceImpl->m_target; + viewImpl->m_desc = desc; + if (desc.type == IResourceView::Type::ShaderResource) { viewImpl->access = GL_READ_ONLY; @@ -2532,6 +2534,8 @@ SLANG_NO_THROW Result SLANG_MCALL GLDevice::createBufferView( viewImpl->type = ResourceViewImpl::Type::Buffer; viewImpl->m_resource = resourceImpl; viewImpl->m_bufferID = resourceImpl->m_handle; + viewImpl->m_desc = desc; + returnComPtr(outView, viewImpl); return SLANG_OK; } |
