From 09950676b3f73bb9967aea183d27a30d63098475 Mon Sep 17 00:00:00 2001 From: Yong He Date: Thu, 8 Jul 2021 13:30:17 -0700 Subject: Implement gfx inline ray tracing on D3D12. (#1902) * Update VS projects to 2019. * Empty commit to trigger build * Implement gfx inline ray tracing on D3D12. --- tools/gfx/open-gl/render-gl.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'tools/gfx/open-gl/render-gl.cpp') diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp index 92f8680d7..776806a49 100644 --- a/tools/gfx/open-gl/render-gl.cpp +++ b/tools/gfx/open-gl/render-gl.cpp @@ -2502,6 +2502,8 @@ SLANG_NO_THROW Result SLANG_MCALL GLDevice::createTextureView( viewImpl->m_textureID = resourceImpl->m_handle; viewImpl->type = ResourceViewImpl::Type::Texture; viewImpl->m_target = resourceImpl->m_target; + viewImpl->m_desc = desc; + if (desc.type == IResourceView::Type::ShaderResource) { viewImpl->access = GL_READ_ONLY; @@ -2532,6 +2534,8 @@ SLANG_NO_THROW Result SLANG_MCALL GLDevice::createBufferView( viewImpl->type = ResourceViewImpl::Type::Buffer; viewImpl->m_resource = resourceImpl; viewImpl->m_bufferID = resourceImpl->m_handle; + viewImpl->m_desc = desc; + returnComPtr(outView, viewImpl); return SLANG_OK; } -- cgit v1.2.3