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authorkopaka1822 <felixbruell@live.de>2023-05-19 18:38:49 +0200
committerGitHub <noreply@github.com>2023-05-19 12:38:49 -0400
commit33e15236c6fd8623bc516a194ca65e8810f1f855 (patch)
tree62ab185bd921d7a64b170b88fe51981211f9b217 /tools/gfx/open-gl/render-gl.cpp
parent81451fb48a0dbb60cd1d9c806c4cf25085ee5e2a (diff)
added D32_S8 format (#2885)
* added D32_S8 format * fixed isTypelessDepthFormat format for DXGI_FORMAT_R32G8X24_TYPELESS * added R32_FLOAT_X32_TYPELESS format to allow (depth component only) shader resource views for the D32_FLOAT_S8_UINT format. - unsure about the changed in the vk-util.cpp: No matching VK_Format? --------- Co-authored-by: Yong He <yonghe@outlook.com> Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'tools/gfx/open-gl/render-gl.cpp')
-rw-r--r--tools/gfx/open-gl/render-gl.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp
index 057828d58..16f2b0045 100644
--- a/tools/gfx/open-gl/render-gl.cpp
+++ b/tools/gfx/open-gl/render-gl.cpp
@@ -1594,6 +1594,7 @@ public:
R8G8B8A8_UNORM,
D32_FLOAT,
D_Unorm24_S8,
+ D32_FLOAT_S8,
CountOf,
};
@@ -1660,6 +1661,8 @@ public:
{
case Format::R8G8B8A8_UNORM: return GlPixelFormat::R8G8B8A8_UNORM;
case Format::D32_FLOAT: return GlPixelFormat::D32_FLOAT;
+ //case Format::D24_UNORM_S8_UINT: return GlPixelFormat::D_Unorm24_S8;
+ case Format::D32_FLOAT_S8_UINT: return GlPixelFormat::D32_FLOAT_S8;
default: return GlPixelFormat::Unknown;
}
@@ -1672,6 +1675,7 @@ public:
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE }, // GlPixelFormat::R8G8B8A8_UNORM
{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE}, // GlPixelFormat::D32_FLOAT
{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE}, // GlPixelFormat::D_Unorm24_S8
+ { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // GlPixelFormat::D32_FLOAT_S8
};