index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
immediate-renderer-base.cpp
Age
Commit message (
Expand
)
Author
2021-11-22
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-16
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-12
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-01
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-09-30
VK Resource Barrier (#1955)
Kai Yao
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He