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Making it easier to work with shaders
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d3d12-device.cpp
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Author
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2022-11-09
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-10-26
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-29
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen