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Making it easier to work with shaders
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2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2022-11-09
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-26
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-29
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-19
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Yong He
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
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