| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-10-13 | Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450) | Yong He |
| 2022-10-12 | Allow setting shader model upon d3d device creation. (#2442) | Yong He |
| 2022-10-05 | Various gfx fixes. (#2434) | Yong He |
| 2022-09-29 | GFX: support D3D12EnableExperimentalFeatures. (#2424) | Yong He |
| 2022-09-29 | Add "wave-ops" feature to D3D12 device (#2423) | skallweitNV |
| 2022-09-26 | Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411) | Yong He |
| 2022-09-22 | GFX: improve d3d12 performance. (#2408) | Yong He |
| 2022-08-10 | Artifact and ICastable (#2351) | jsmall-nvidia |
| 2022-06-07 | Add simple ray tracing test (#2261) | lucy96chen |
| 2022-05-17 | Split render-d3d12.h/cpp into a set of smaller files (#2231) | lucy96chen |
