| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-01-19 | Fixes to GFX. (#2083) | Yong He |
| 2022-01-10 | Various fixes to gfx. (#2074) | Yong He |
| 2021-12-13 | gfx: Implement remaining resource commands on D3D12. (#2054) | Yong He |
| 2021-11-22 | gfx: Add more fixed function states and instancing draw calls. (#2023) | Yong He |
| 2021-11-18 | gfx: add coverage for more resource commands. (#2020) | Yong He |
| 2021-10-29 | Use detected shader model in gfx/d3d12. (#1996) | Yong He |
| 2021-07-08 | Implement gfx inline ray tracing on D3D12. (#1902) | Yong He |
| 2021-03-18 | Remove `DescriptorSet` from D3D11 and GL devices. (#1761) | Yong He |
| 2021-03-04 | Refactor `gfx` to surface `CommandBuffer` interface. (#1735) | Yong He |
| 2021-02-19 | Make gfx library visible to external user. (#1719) | Yong He |
| 2021-01-14 | COM-ify all slang-gfx interfaces. (#1656) | Yong He |
| 2021-01-06 | Refactor GUI/Window utils out of gfx library (#1649) | Yong He |
| 2019-09-13 | Refactor render-test to make cross platform (#1053) | jsmall-nvidia |
