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authorYong He <yonghe@outlook.com>2021-10-29 09:36:07 -0700
committerGitHub <noreply@github.com>2021-10-29 09:36:07 -0700
commit4ebbf357e18de77af4fff8a112e8a25b06e3e940 (patch)
treeddd7acf91dfcf2fbc475410a6a8922f15fa1dbee /tools/gfx/d3d/d3d-util.h
parentd406e72f9a79018155f0442bb74cccaf61c13eb0 (diff)
Use detected shader model in gfx/d3d12. (#1996)
* Use detected shader model in gfx/d3d12. * Enable all d3d12 tests on Github. * Improve d3d12 software device detection. * Disable d3d12 tests on github for now. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/d3d/d3d-util.h')
-rw-r--r--tools/gfx/d3d/d3d-util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/d3d/d3d-util.h b/tools/gfx/d3d/d3d-util.h
index e570c6ff6..4bca89612 100644
--- a/tools/gfx/d3d/d3d-util.h
+++ b/tools/gfx/d3d/d3d-util.h
@@ -94,6 +94,8 @@ class D3DUtil
static bool isUAVBinding(slang::BindingType bindingType);
+ static int getShaderModelFromProfileName(const char* profile);
+
};
#if SLANG_GFX_HAS_DXR_SUPPORT