index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
d3d
/
d3d-util.h
Commit message (
Expand
)
Author
Age
*
format
Ellie Hermaszewska
2024-10-29
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
GFX report live objects (#2609)
skallweitNV
2023-01-25
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Fixes to GFX. (#2083)
Yong He
2022-01-19
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-13
*
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13