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path: root/tools/gfx/d3d/d3d-util.h
Commit message (Expand)AuthorAge
* formatEllie Hermaszewska2024-10-29
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* GFX report live objects (#2609)skallweitNV2023-01-25
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx: Implement remaining resource commands on D3D12. (#2054)Yong He2021-12-13
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13