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authorEllie Hermaszewska <ellieh@nvidia.com>2023-04-20 20:06:37 +0800
committerGitHub <noreply@github.com>2023-04-20 20:06:37 +0800
commit4d24f55226870055c8dcbb3409efc5355da134d7 (patch)
tree479c4341e38dcea2f1b9a831cf6ce0dea20234ac /tools/gfx/d3d/d3d-util.h
parent588991f6df3d6813378721166a7260990835817e (diff)
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore * Remove appendWideChars Use String::toWString instead * s/Sleep/sleepCurrentThread * formatting * Expand set of shared libraries which have buggy dlclose Work around https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes UB on dlclose, the dxvk libs break GDB when closed * Add assert for specialization failure on DX11 As a band aid for https://github.com/shader-slang/slang/issues/2805 * More fine grained selection of directx features
Diffstat (limited to 'tools/gfx/d3d/d3d-util.h')
-rw-r--r--tools/gfx/d3d/d3d-util.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/tools/gfx/d3d/d3d-util.h b/tools/gfx/d3d/d3d-util.h
index 1869d7de6..a35928f47 100644
--- a/tools/gfx/d3d/d3d-util.h
+++ b/tools/gfx/d3d/d3d-util.h
@@ -76,10 +76,6 @@ class D3DUtil
/// Returns number of bits used for color channel for format (for channels with multiple sizes, returns smallest ie RGB565 -> 5)
static Int getNumColorChannelBits(DXGI_FORMAT fmt);
- /// Append text in in, into wide char array
- static void appendWideChars(const char* in, Slang::List<wchar_t>& out);
-
-
static SlangResult createFactory(DeviceCheckFlags flags, Slang::ComPtr<IDXGIFactory>& outFactory);
/// Get the dxgiModule