diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-20 20:06:37 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-20 20:06:37 +0800 |
| commit | 4d24f55226870055c8dcbb3409efc5355da134d7 (patch) | |
| tree | 479c4341e38dcea2f1b9a831cf6ce0dea20234ac /tools/gfx/d3d/d3d-util.h | |
| parent | 588991f6df3d6813378721166a7260990835817e (diff) | |
Changes for vkd3d proton (#2813)
* Add some caches to .gitignore
* Remove appendWideChars
Use String::toWString instead
* s/Sleep/sleepCurrentThread
* formatting
* Expand set of shared libraries which have buggy dlclose
Work around
https://github.com/microsoft/DirectXShaderCompiler/issues/5119 and
https://github.com/doitsujin/dxvk/issues/3330 libdxcompiler.so invokes
UB on dlclose, the dxvk libs break GDB when closed
* Add assert for specialization failure on DX11
As a band aid for https://github.com/shader-slang/slang/issues/2805
* More fine grained selection of directx features
Diffstat (limited to 'tools/gfx/d3d/d3d-util.h')
| -rw-r--r-- | tools/gfx/d3d/d3d-util.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/tools/gfx/d3d/d3d-util.h b/tools/gfx/d3d/d3d-util.h index 1869d7de6..a35928f47 100644 --- a/tools/gfx/d3d/d3d-util.h +++ b/tools/gfx/d3d/d3d-util.h @@ -76,10 +76,6 @@ class D3DUtil /// Returns number of bits used for color channel for format (for channels with multiple sizes, returns smallest ie RGB565 -> 5) static Int getNumColorChannelBits(DXGI_FORMAT fmt); - /// Append text in in, into wide char array - static void appendWideChars(const char* in, Slang::List<wchar_t>& out); - - static SlangResult createFactory(DeviceCheckFlags flags, Slang::ComPtr<IDXGIFactory>& outFactory); /// Get the dxgiModule |
