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* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* added D32_S8 format (#2885)kopaka18222023-05-19
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* GFX report live objects (#2609)skallweitNV2023-01-25
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx: Implement remaining resource commands on D3D12. (#2054)Yong He2021-12-13
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13