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Making it easier to work with shaders
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Author
Age
*
Fixes to GFX. (#2083)
Yong He
2022-01-19
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
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gfx: Implement remaining resource commands on D3D12. (#2054)
Yong He
2021-12-13
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gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
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gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
Add BGRA8 Unorm SRGB to the list of supported formats (#2016)
lucy96chen
2021-11-15
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Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
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[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
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Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
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Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
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COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13