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* Fixes to GFX. (#2083)Yong He2022-01-19
* Various fixes to gfx. (#2074)Yong He2022-01-10
* gfx: Implement remaining resource commands on D3D12. (#2054)Yong He2021-12-13
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13