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path: root/tools/gfx/cuda/render-cuda.cpp
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* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fix cuda texture creation bug (#2076)Yong He2022-01-06
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Modified barrier API to accept multiple resources per call (#1959)Kai Yao2021-10-04
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* VK Resource Barrier (#1955)Kai Yao2021-09-30
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Various fixes to CUDA backend. (#1877)Yong He2021-06-08
* Fix RWTexture issues on CUDA (#1876)jsmall-nvidia2021-06-08
* Fixed issue around 4xFloat16 texture on CUDA (#1874)jsmall-nvidia2021-06-06
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Half texture support (#1836)jsmall-nvidia2021-05-06
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Preliminary CUDA Half support (#1808)jsmall-nvidia2021-04-23
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* Add a CPU renderer implementation (#1750)Tim Foley2021-03-12
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Shader object specialization work-in-progress (#1728)Tim Foley2021-02-26
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Fixes to get shader-object example working on CUDA (#1708)Tim Foley2021-02-16