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Making it easier to work with shaders
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render-cuda.cpp
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Author
Age
*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Fix cuda texture creation bug (#2076)
Yong He
2022-01-06
*
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-13
*
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-17
*
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-16
*
Update gfx interface. (#2015)
Yong He
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Add interface for new gfx features. (#2003)
Yong He
2021-11-04
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
VK Resource Barrier (#1955)
Kai Yao
2021-09-30
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-23
*
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-10
*
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-06-04
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-15
*
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-12
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Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-26
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-16
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