index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
cuda
Age
Commit message (
Expand
)
Author
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-06
Fix cuda texture creation bug (#2076)
Yong He
2021-12-13
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-08
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-16
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-12
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
2021-10-04
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-01
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-09-30
VK Resource Barrier (#1955)
Kai Yao
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-08
Various fixes to CUDA backend. (#1877)
Yong He
2021-06-08
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-06
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-06
Half texture support (#1836)
jsmall-nvidia
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-23
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-15
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-03-12
Add a CPU renderer implementation (#1750)
Tim Foley
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-26
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-16
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
[next]