summaryrefslogtreecommitdiffstats
path: root/tools/gfx/cuda
Commit message (Expand)AuthorAge
* Update cuda context creation to support cuda 13 (#8181)jarcherNV2025-08-15
* Make CUDA version capabilities reach NVRTC (#7074)Theresa Foley2025-05-12
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* [gfx] use CUDA driver API (#3776)skallweitNV2024-03-15
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* Set sharedMem argument to 0 when launching cuda kernel. (#2799)Yong He2023-04-13
* Preliminary support for realtime clock (#2772)jsmall-nvidia2023-04-04
* Squash some warnings (#2765)Ellie Hermaszewska2023-04-02
* Enable CUDA render api on unix (#2757)Ellie Hermaszewska2023-03-30
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Shader caching (#2432)lucy96chen2022-10-12
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Artifact and ICastable (#2351)jsmall-nvidia2022-08-10
* Split render-cuda.cpp into smaller files (#2334)lucy96chen2022-07-25
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Expose API-specific row alignment values (#2151)lucy96chen2022-03-08
* gfx: d3d12 performance optimizations. (#2140)Yong He2022-02-23
* Optimize d3d12 mutable shader object implementation. (#2138)Yong He2022-02-19
* Various gfx fixes. (#2132)Yong He2022-02-16
* gfx: Add `resolveQuery` command. (#2125)Yong He2022-02-10
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He2022-02-03
* Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen2022-01-25
* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Fix cuda texture creation bug (#2076)Yong He2022-01-06
* Fixes to `uploadTextureData`. (#2058)Yong He2021-12-13
* gfx Fence implementation improvements. (#2049)Yong He2021-12-08
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* gfx: setSamplePositions and clearResourceView. (#2018)Yong He2021-11-16
* Update gfx interface. (#2015)Yong He2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Add interface for new gfx features. (#2003)Yong He2021-11-04
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18