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Making it easier to work with shaders
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2024-10-04
Add interfaces for retrieving separate linkable downstream binaries (#5128)
cheneym2
2024-09-05
Initial -embed-spirv support (#4974)
cheneym2
2024-08-30
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-15
Make precompileForTargets work with Slang API (#4845)
cheneym2
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-05-13
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-12
Add missing astBuilder setting in `ComponentType::tryFoldIntVal`. (#3934)
Yong He
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-13
Add wrapper type synthesis logic for constructors. (#3756)
Yong He
2024-03-11
Link-time specialization fixes. (#3734)
Yong He
2024-03-08
Enhance link-time type test. (#3724)
Yong He
2024-03-08
Parser and module finding logic fixes. (#3720)
Yong He
2024-03-07
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-02-29
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-26
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-22
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-20
Add wrapper type syntax for link time specialization. (#3606)
Yong He
2024-02-20
Support link time type specialization. (#3604)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-15
Support loading serialized modules. (#3588)
Yong He
2024-02-09
Support link-time constants. (#3564)
Yong He
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-09-01
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-04-29
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-02
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-01-06
Fix validation errors (and hang) in swapchain resize test (#2578)
Ellie Hermaszewska
2022-12-14
Shader cache improvements (#2564)
skallweitNV
2022-12-12
Refactor shader cache (#2558)
skallweitNV
2022-12-02
Cleanup crypto utilities (#2549)
skallweitNV
2022-11-29
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-16
Squash warnings (#2515)
Ellie Hermaszewska
2022-10-29
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-20
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-19
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-13
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-12
Add specialization args test (#2444)
lucy96chen
2022-10-12
Shader caching (#2432)
lucy96chen
2022-08-25
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-07-25
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-07-12
Support `class` types. (#2321)
Yong He
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-14
Swapchain resize now draws both before and after the resize operation (#2281)
lucy96chen
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
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