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2024-10-04Add interfaces for retrieving separate linkable downstream binaries (#5128)cheneym2
2024-09-05Initial -embed-spirv support (#4974)cheneym2
2024-08-30Draft: integrate slang-rhi (#4970)Simon Kallweit
2024-08-15Make precompileForTargets work with Slang API (#4845)cheneym2
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
2024-04-15[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He
2024-04-12Add missing astBuilder setting in `ComponentType::tryFoldIntVal`. (#3934)Yong He
2024-03-26Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV
2024-03-13Add wrapper type synthesis logic for constructors. (#3756)Yong He
2024-03-11Link-time specialization fixes. (#3734)Yong He
2024-03-08Enhance link-time type test. (#3724)Yong He
2024-03-08Parser and module finding logic fixes. (#3720)Yong He
2024-03-07Link-time constant and linkage API improvements. (#3708)Yong He
2024-02-29Fix various crashes when generating debug info. (#3650)Yong He
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-26Allow default values for `extern` symbols. (#3632)Yong He
2024-02-22Add API for querying and reusing precompiled binary modules. (#3614)Yong He
2024-02-20Add wrapper type syntax for link time specialization. (#3606)Yong He
2024-02-20Support link time type specialization. (#3604)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2024-02-15Support loading serialized modules. (#3588)Yong He
2024-02-09Support link-time constants. (#3564)Yong He
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-09-01Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He
2023-04-29vkd3d and dxvk integration (#2823)Ellie Hermaszewska
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-04-02Fix several silently failing tests (#2767)Ellie Hermaszewska
2023-01-06Fix validation errors (and hang) in swapchain resize test (#2578)Ellie Hermaszewska
2022-12-14Shader cache improvements (#2564)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-11-16Squash warnings (#2515)Ellie Hermaszewska
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-20Cache eviction policy test refinement (#2456)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-13Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen
2022-10-12Add specialization args test (#2444)lucy96chen
2022-10-12Shader caching (#2432)lucy96chen
2022-08-25Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-07-25Split render-cuda.cpp into smaller files (#2334)lucy96chen
2022-07-12Support `class` types. (#2321)Yong He
2022-06-21Added a second set of shaders to the ray tracing test and added another test ...lucy96chen
2022-06-14Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen
2022-06-07Add simple ray tracing test (#2261)lucy96chen