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authorYong He <yonghe@outlook.com>2024-02-26 17:00:31 -0800
committerGitHub <noreply@github.com>2024-02-26 17:00:31 -0800
commit39522159c245e32a99cfdc47f03236f7028f5c61 (patch)
tree4ae93fb32f267f7caa5ce55a6a52aac9f1f33bdd /tools/gfx-unit-test
parent1d8e93cd434f0c7acbb6db747b32c3a3720c5c2e (diff)
Allow default values for `extern` symbols. (#3632)
* Allow default values for `extern` symbols. * Fix. * Fix test.
Diffstat (limited to 'tools/gfx-unit-test')
-rw-r--r--tools/gfx-unit-test/link-time-default.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/link-time-default.cpp b/tools/gfx-unit-test/link-time-default.cpp
new file mode 100644
index 000000000..be9198b82
--- /dev/null
+++ b/tools/gfx-unit-test/link-time-default.cpp
@@ -0,0 +1,237 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+#include "source/core/slang-blob.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ static Slang::Result loadProgram(
+ gfx::IDevice* device,
+ Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram,
+ slang::ProgramLayout*& slangReflection,
+ bool linkSpecialization = false)
+ {
+ const char* moduleInterfaceSrc = R"(
+ interface IFoo
+ {
+ static const int offset;
+ [mutating] void setValue(float v);
+ float getValue();
+ property float val2{get;set;}
+ }
+ struct FooImpl : IFoo
+ {
+ float val;
+ static const int offset = -1;
+ [mutating] void setValue(float v) { val = v; }
+ float getValue() { return val + 1.0; }
+ property float val2 {
+ get { return val + 2.0; }
+ set { val = newValue; }
+ }
+ };
+ struct BarImpl : IFoo
+ {
+ float val;
+ static const int offset = 2;
+ [mutating] void setValue(float v) { val = v; }
+ float getValue() { return val + 1.0; }
+ property float val2 {
+ get { return val; }
+ set { val = newValue; }
+ }
+ };
+ )";
+ const char* module0Src = R"(
+ import ifoo;
+ extern struct Foo : IFoo = FooImpl;
+ extern static const float c = 0.0;
+ [numthreads(1,1,1)]
+ void computeMain(uniform RWStructuredBuffer<float> buffer)
+ {
+ Foo foo;
+ foo.setValue(3.0);
+ buffer[0] = foo.getValue() + foo.val2 + Foo.offset + c;
+ }
+ )";
+ const char* module1Src = R"(
+ import ifoo;
+ export struct Foo : IFoo = BarImpl;
+ export static const float c = 1.0;
+ )";
+ Slang::ComPtr<slang::ISession> slangSession;
+ SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ auto moduleInterfaceBlob = Slang::UnownedRawBlob::create(moduleInterfaceSrc, strlen(moduleInterfaceSrc));
+ auto module0Blob = Slang::UnownedRawBlob::create(module0Src, strlen(module0Src));
+ auto module1Blob = Slang::UnownedRawBlob::create(module1Src, strlen(module1Src));
+ slang::IModule* moduleInterface = slangSession->loadModuleFromSource("ifoo", "ifoo.slang",
+ moduleInterfaceBlob);
+ slang::IModule* module0 = slangSession->loadModuleFromSource("module0", "path0",
+ module0Blob);
+ slang::IModule* module1 = slangSession->loadModuleFromSource("module1", "path1",
+ module1Blob);
+ ComPtr<slang::IEntryPoint> computeEntryPoint;
+ SLANG_RETURN_ON_FAIL(
+ module0->findEntryPointByName("computeMain", computeEntryPoint.writeRef()));
+
+ Slang::List<slang::IComponentType*> componentTypes;
+ componentTypes.add(moduleInterface);
+ componentTypes.add(module0);
+ if (linkSpecialization)
+ componentTypes.add(module1);
+ componentTypes.add(computeEntryPoint);
+
+ Slang::ComPtr<slang::IComponentType> composedProgram;
+ SlangResult result = slangSession->createCompositeComponentType(
+ componentTypes.getBuffer(),
+ componentTypes.getCount(),
+ composedProgram.writeRef(),
+ diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ ComPtr<slang::IComponentType> linkedProgram;
+ result = composedProgram->link(linkedProgram.writeRef(), diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ composedProgram = linkedProgram;
+ slangReflection = composedProgram->getLayout();
+
+ gfx::IShaderProgram::Desc programDesc = {};
+ programDesc.slangGlobalScope = composedProgram.get();
+
+ auto shaderProgram = device->createProgram(programDesc);
+
+ outShaderProgram = shaderProgram;
+ return SLANG_OK;
+ }
+
+ void linkTimeDefaultTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ // Create pipeline without linking a specialization override module, so we should
+ // see the default value of `extern Foo`.
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, slangReflection, false));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ // Create pipeline with a specialization override module linked in, so we should
+ // see the result of using `Bar` for `extern Foo`.
+ ComPtr<IShaderProgram> shaderProgram1;
+ GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram1, slangReflection, true));
+
+ ComputePipelineStateDesc pipelineDesc1 = {};
+ pipelineDesc1.program = shaderProgram1.get();
+ ComPtr<gfx::IPipelineState> pipelineState1;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc1, pipelineState1.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(8.0));
+
+ // Now run again with the overrided program.
+ {
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState1);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(10.0));
+ }
+
+ SLANG_UNIT_TEST(linkTimeDefaultD3D12)
+ {
+ runTestImpl(linkTimeDefaultTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(linkTimeDefaultVulkan)
+ {
+ runTestImpl(linkTimeDefaultTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}