diff options
| author | Yong He <yonghe@outlook.com> | 2024-04-15 23:28:28 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-15 23:28:28 -0700 |
| commit | 3192f34f57abd3245995342a0a5971ebbbbd945c (patch) | |
| tree | dc139be9fe9f4995bac96513571cc9e0526ce547 /tools/gfx-unit-test | |
| parent | 030d7f45726187b5b23a3cfb9743166aa60fae30 (diff) | |
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Diffstat (limited to 'tools/gfx-unit-test')
| -rw-r--r-- | tools/gfx-unit-test/uint16-buffer.slang | 14 | ||||
| -rw-r--r-- | tools/gfx-unit-test/uint16-structured-buffer.cpp | 96 |
2 files changed, 110 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/uint16-buffer.slang b/tools/gfx-unit-test/uint16-buffer.slang new file mode 100644 index 000000000..bdc09c7d8 --- /dev/null +++ b/tools/gfx-unit-test/uint16-buffer.slang @@ -0,0 +1,14 @@ +// uint16-buffer.slang - Simple shader that takes a buffer of uint16 type and increments all elements by 1. + +// This is to verify that GFX can correct set correct buffer strides for structured buffer bindings. + +uniform RWStructuredBuffer<uint16_t> buffer; + +[shader("compute")] +[numthreads(4,1,1)] +void computeMain( + uint3 sv_dispatchThreadID : SV_DispatchThreadID) +{ + var input = buffer[sv_dispatchThreadID.x]; + buffer[sv_dispatchThreadID.x] = input + 1; +} diff --git a/tools/gfx-unit-test/uint16-structured-buffer.cpp b/tools/gfx-unit-test/uint16-structured-buffer.cpp new file mode 100644 index 000000000..8f2f2cb97 --- /dev/null +++ b/tools/gfx-unit-test/uint16-structured-buffer.cpp @@ -0,0 +1,96 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + void uint16BufferTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "uint16-buffer", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + uint16_t initialData[] = { 0, 1, 2, 3 }; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(uint16_t); + bufferDesc.format = gfx::Format::Unknown; + // Note: we don't specify any element size here, and gfx should be able to derive the + // correct element size from the reflection infomation. + bufferDesc.elementSize = 0; + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + // Bind buffer view to the entry point. + ShaderCursor(rootObject).getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<uint16_t>(1, 2, 3, 4)); + } + + SLANG_UNIT_TEST(uint16BufferTestD3D12) + { + runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(uint16BufferTestVulkan) + { + runTestImpl(uint16BufferTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
