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authorYong He <yonghe@outlook.com>2024-02-20 12:24:00 -0800
committerGitHub <noreply@github.com>2024-02-20 12:24:00 -0800
commit4d20fd329956ac89408b1628a8291fea01bc9a6d (patch)
tree8e62d9c1ec05142fd25d0b31073fdb56d44691b0 /tools/gfx-unit-test
parent8e9b61e3bac69dbb37a1451b62302e688a017ced (diff)
Refactor compiler option representations. (#3598)
* Refactor compiler option representation. * Fix binary compatibility. * Add a test for specifying compiler options at link time. * Fix binary compatibility. * Fix binary compatibility. * Fix backward compatibility on matrix layout. * Fix. * Fix. * Fix. * Fix gfx. * Fix gfx. * Fix dynamic dispatch. * Polish.
Diffstat (limited to 'tools/gfx-unit-test')
-rw-r--r--tools/gfx-unit-test/link-time-options.cpp152
-rw-r--r--tools/gfx-unit-test/link-time-options.slang20
2 files changed, 172 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/link-time-options.cpp b/tools/gfx-unit-test/link-time-options.cpp
new file mode 100644
index 000000000..f14a918e8
--- /dev/null
+++ b/tools/gfx-unit-test/link-time-options.cpp
@@ -0,0 +1,152 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+#include "source/core/slang-blob.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ // In this test,
+ // we will run a compute shader that compiles to HLSL with a reference to the macro "DOWNSTREAM_VALUE"
+ // that will be provided to dxc through slang's link-time compiler options.
+ // The test verifies that `IComponentType2::linkWithOptions()` is able to produce a linked IComponentType
+ // with additional compiler options. Here we will specify a DownstreamArg compiler option to define
+ // the value of DOWNSTREAM_VALUE when running dxc.
+ //
+ static Slang::Result loadProgram(
+ gfx::IDevice* device,
+ Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram,
+ const char* shaderModuleName,
+ const char* entryPointName,
+ slang::ProgramLayout*& slangReflection)
+ {
+ Slang::ComPtr<slang::ISession> slangSession;
+ SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef()));
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
+
+ ComPtr<slang::IEntryPoint> computeEntryPoint;
+ SLANG_RETURN_ON_FAIL(
+ module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef()));
+
+ Slang::List<slang::IComponentType*> componentTypes;
+ componentTypes.add(module);
+ componentTypes.add(computeEntryPoint);
+
+ Slang::ComPtr<slang::IComponentType> composedProgram;
+ SlangResult result = slangSession->createCompositeComponentType(
+ componentTypes.getBuffer(),
+ componentTypes.getCount(),
+ composedProgram.writeRef(),
+ diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ ComPtr<slang::IComponentType> linkedProgram;
+ slang::CompilerOptionEntry entry;
+ entry.name = slang::CompilerOptionName::DownstreamArgs;
+ entry.value.kind = slang::CompilerOptionValueKind::String;
+ entry.value.stringValue0 = "dxc";
+ entry.value.stringValue1 = "-DDOWNSTREAM_VALUE=4.0";
+ result = composedProgram->linkWithOptions(linkedProgram.writeRef(), 1, &entry, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ SLANG_RETURN_ON_FAIL(result);
+
+ composedProgram = linkedProgram;
+ slangReflection = composedProgram->getLayout();
+
+ gfx::IShaderProgram::Desc programDesc = {};
+ programDesc.slangGlobalScope = composedProgram.get();
+
+ auto shaderProgram = device->createProgram(programDesc);
+
+ outShaderProgram = shaderProgram;
+ return SLANG_OK;
+ }
+
+ void linkTimeOptionTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, "link-time-options", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(4.0));
+ }
+
+ SLANG_UNIT_TEST(linkTimeOptionD3D12)
+ {
+ runTestImpl(linkTimeOptionTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+}
diff --git a/tools/gfx-unit-test/link-time-options.slang b/tools/gfx-unit-test/link-time-options.slang
new file mode 100644
index 000000000..e168c19fe
--- /dev/null
+++ b/tools/gfx-unit-test/link-time-options.slang
@@ -0,0 +1,20 @@
+// link-time-options.slang
+
+// Test that we can pass in additional compiler options
+// at link time.
+
+// Lowers to `DOWNSTREAM_VALUE`, a macro that we will define
+// for downstream compilation through link-time options.
+float getMacroDefinedForDownstream()
+{
+ __intrinsic_asm "(DOWNSTREAM_VALUE)";
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void computeMain(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ buffer[sv_dispatchThreadID.x] = getMacroDefinedForDownstream();
+}