diff options
| author | Yong He <yonghe@outlook.com> | 2024-02-20 12:24:00 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-20 12:24:00 -0800 |
| commit | 4d20fd329956ac89408b1628a8291fea01bc9a6d (patch) | |
| tree | 8e62d9c1ec05142fd25d0b31073fdb56d44691b0 /tools/gfx-unit-test | |
| parent | 8e9b61e3bac69dbb37a1451b62302e688a017ced (diff) | |
Refactor compiler option representations. (#3598)
* Refactor compiler option representation.
* Fix binary compatibility.
* Add a test for specifying compiler options at link time.
* Fix binary compatibility.
* Fix binary compatibility.
* Fix backward compatibility on matrix layout.
* Fix.
* Fix.
* Fix.
* Fix gfx.
* Fix gfx.
* Fix dynamic dispatch.
* Polish.
Diffstat (limited to 'tools/gfx-unit-test')
| -rw-r--r-- | tools/gfx-unit-test/link-time-options.cpp | 152 | ||||
| -rw-r--r-- | tools/gfx-unit-test/link-time-options.slang | 20 |
2 files changed, 172 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/link-time-options.cpp b/tools/gfx-unit-test/link-time-options.cpp new file mode 100644 index 000000000..f14a918e8 --- /dev/null +++ b/tools/gfx-unit-test/link-time-options.cpp @@ -0,0 +1,152 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" +#include "source/core/slang-blob.h" + +using namespace gfx; + +namespace gfx_test +{ + // In this test, + // we will run a compute shader that compiles to HLSL with a reference to the macro "DOWNSTREAM_VALUE" + // that will be provided to dxc through slang's link-time compiler options. + // The test verifies that `IComponentType2::linkWithOptions()` is able to produce a linked IComponentType + // with additional compiler options. Here we will specify a DownstreamArg compiler option to define + // the value of DOWNSTREAM_VALUE when running dxc. + // + static Slang::Result loadProgram( + gfx::IDevice* device, + Slang::ComPtr<gfx::IShaderProgram>& outShaderProgram, + const char* shaderModuleName, + const char* entryPointName, + slang::ProgramLayout*& slangReflection) + { + Slang::ComPtr<slang::ISession> slangSession; + SLANG_RETURN_ON_FAIL(device->getSlangSession(slangSession.writeRef())); + Slang::ComPtr<slang::IBlob> diagnosticsBlob; + slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + if (!module) + return SLANG_FAIL; + + ComPtr<slang::IEntryPoint> computeEntryPoint; + SLANG_RETURN_ON_FAIL( + module->findEntryPointByName(entryPointName, computeEntryPoint.writeRef())); + + Slang::List<slang::IComponentType*> componentTypes; + componentTypes.add(module); + componentTypes.add(computeEntryPoint); + + Slang::ComPtr<slang::IComponentType> composedProgram; + SlangResult result = slangSession->createCompositeComponentType( + componentTypes.getBuffer(), + componentTypes.getCount(), + composedProgram.writeRef(), + diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + SLANG_RETURN_ON_FAIL(result); + + ComPtr<slang::IComponentType> linkedProgram; + slang::CompilerOptionEntry entry; + entry.name = slang::CompilerOptionName::DownstreamArgs; + entry.value.kind = slang::CompilerOptionValueKind::String; + entry.value.stringValue0 = "dxc"; + entry.value.stringValue1 = "-DDOWNSTREAM_VALUE=4.0"; + result = composedProgram->linkWithOptions(linkedProgram.writeRef(), 1, &entry, diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + SLANG_RETURN_ON_FAIL(result); + + composedProgram = linkedProgram; + slangReflection = composedProgram->getLayout(); + + gfx::IShaderProgram::Desc programDesc = {}; + programDesc.slangGlobalScope = composedProgram.get(); + + auto shaderProgram = device->createProgram(programDesc); + + outShaderProgram = shaderProgram; + return SLANG_OK; + } + + void linkTimeOptionTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadProgram(device, shaderProgram, "link-time-options", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f }; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(4.0)); + } + + SLANG_UNIT_TEST(linkTimeOptionD3D12) + { + runTestImpl(linkTimeOptionTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } +} diff --git a/tools/gfx-unit-test/link-time-options.slang b/tools/gfx-unit-test/link-time-options.slang new file mode 100644 index 000000000..e168c19fe --- /dev/null +++ b/tools/gfx-unit-test/link-time-options.slang @@ -0,0 +1,20 @@ +// link-time-options.slang + +// Test that we can pass in additional compiler options +// at link time. + +// Lowers to `DOWNSTREAM_VALUE`, a macro that we will define +// for downstream compilation through link-time options. +float getMacroDefinedForDownstream() +{ + __intrinsic_asm "(DOWNSTREAM_VALUE)"; +} + +[shader("compute")] +[numthreads(4,1,1)] +void computeMain( + uint3 sv_dispatchThreadID : SV_DispatchThreadID, + uniform RWStructuredBuffer<float> buffer) +{ + buffer[sv_dispatchThreadID.x] = getMacroDefinedForDownstream(); +} |
