diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-29 08:28:40 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-29 08:28:40 +0800 |
| commit | 5df7ada451a993efff2b80bb1af2d8c7579ba00b (patch) | |
| tree | d28dc6704e4f12ec68a1e9a32f6a1ee439888387 /tools/gfx-unit-test | |
| parent | 2492ec59fb52c15d1658ab32f473521b40664168 (diff) | |
Minor tidyings around d3d usage (#2854)
* Remove unused COM annotation
* Move SLANG_ENABLE_DXBC_SUPPORT to slang.h
* Add DX11 simple compute test
* Remove unnecessary COM parameter annotation
* Run compute smoke test for DX12
* Ignore d3d11 tests when we do not have fxc
* Do not try to find NVAPI on Linux
* Add some logs to .gitignore
* Minor cleanups in d3d12 headers
* Fix tautological comparison (due to integer overflow)
* Limit OutputDebugStringA to Windows
Diffstat (limited to 'tools/gfx-unit-test')
| -rw-r--r-- | tools/gfx-unit-test/compute-smoke.cpp | 5 | ||||
| -rw-r--r-- | tools/gfx-unit-test/gfx-test-util.h | 6 |
2 files changed, 11 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/compute-smoke.cpp b/tools/gfx-unit-test/compute-smoke.cpp index 68925f1e0..5e14a2e00 100644 --- a/tools/gfx-unit-test/compute-smoke.cpp +++ b/tools/gfx-unit-test/compute-smoke.cpp @@ -97,6 +97,11 @@ namespace gfx_test Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f)); } + SLANG_UNIT_TEST(computeSmokeD3D12) + { + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + SLANG_UNIT_TEST(computeSmokeD3D11) { runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); diff --git a/tools/gfx-unit-test/gfx-test-util.h b/tools/gfx-unit-test/gfx-test-util.h index f829d6d12..22b9b2fd3 100644 --- a/tools/gfx-unit-test/gfx-test-util.h +++ b/tools/gfx-unit-test/gfx-test-util.h @@ -108,6 +108,12 @@ namespace gfx_test SLANG_IGNORE_TEST } #endif + // Skip d3d11 tests when we don't have DXBC support as they're bound to + // fail without a backend compiler + if (api == Slang::RenderApiFlag::D3D11 && !SLANG_ENABLE_DXBC_SUPPORT) + { + SLANG_IGNORE_TEST + } try { renderDocBeginFrame(); |
