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* Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen2021-12-16
* Implement instanced and indirect draw calls (#2053)lucy96chen2021-12-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* gfx Mutable Root shader object implementation. (#2042)Yong He2021-12-06
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen2021-11-12
* Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen2021-11-09
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Re-enable swiftshader. (#1984)Yong He2021-10-20
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Basic VK buffer barrier test (#1967)Kai Yao2021-10-08
* Get native handles for TextureResource and BufferResource (#1960)lucy96chen2021-10-04
* Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen2021-10-01
* Improvements to the unit test framework. (#1948)Yong He2021-09-28
* Add existing device handle support unit test (#1946)lucy96chen2021-09-24
* Move existing unit tests to a standalone dll. (#1945)Yong He2021-09-24