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Making it easier to work with shaders
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*
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-16
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Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
gfx Mutable Root shader object implementation. (#2042)
Yong He
2021-12-06
*
Add BGRA8 Unorm SRGB to the list of supported formats (#2016)
lucy96chen
2021-11-15
*
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-12
*
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-09
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Re-enable swiftshader. (#1984)
Yong He
2021-10-20
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
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Basic VK buffer barrier test (#1967)
Kai Yao
2021-10-08
*
Get native handles for TextureResource and BufferResource (#1960)
lucy96chen
2021-10-04
*
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
lucy96chen
2021-10-01
*
Improvements to the unit test framework. (#1948)
Yong He
2021-09-28
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Add existing device handle support unit test (#1946)
lucy96chen
2021-09-24
*
Move existing unit tests to a standalone dll. (#1945)
Yong He
2021-09-24