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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-10-26 16:30:59 -0700
committerGitHub <noreply@github.com>2021-10-26 16:30:59 -0700
commitdcc2b854a64b3e4e890215ff21cf4b219724f524 (patch)
treefe958a184f46f4a1bbf10f6c7174d31283df76dc /tools/gfx-unit-test
parentfe6d5f1cf8865567e08cf210a2639ffde2886fc3 (diff)
Expanded gfx::Format to include additional formats (#1982)
* Format list updated with additional formats supported by both D3D and Vulkan; D3DUtil::getMapFormat() and VkUtil::getVkFormat() updated to include additional formats; GFX_FORMAT() updated with all additional formats (BC compression unfinished) * Finished updating GFX_FORMAT with newly added formats and sizes; Pixel size is now tracked using the FormatPixelSize struct containing the values for bytes per block and pixels per block to accomodate BC formats; Updated gfxGetFormatSize and associated sub-calls to return FormatPixelSize instead of uint8_t; Most calls to gfxGetFormatSize() updated to reflect changes, a couple calls still unupdated * Changes to accommodate new formats finished, debugging slang-literal unit test * First format unit test working * One test added for BC1Unorm and RGBA8Unorm_SRGB, both passing * Refactored format testing code to merge BC1Unorm and RGBA8Unorm SRGB into a single file * All unit tests added for BC and Srgb formats * Most tests added and working; Added five additional formats (still need tests) and made the appropriate changes to support these; createTextureView() modified for D3D11, D3D12, and Vulkan to take into account the format specified in the texture view desc when the texture's format is typeless * Format enums renamed to more closely match their D3D counterparts; Added a universal float and uint buffer and buffer view for use across all Format tests * Remaining tests added; D3D12 tests pass, but Vulkan crashes in BC1_UNORM and D3D11 spits out a bunch of D3D11 Errors (but supposedly passes) * re-run premake * Added Sint versions of test shaders; Vulkan and D3D11 tests also pass * Size struct for format unit tests no longer use initializer lists * Fixed a Size struct missed in the previous pass * Fixed minor bugs causing tests to fail * Added documentation detailing all currently unsupported formats * Skip tests causing unsupported format warnings due to swiftshader * updated several test using old Format enum names * Revert change to compareComputeResult() that was added for debugging purposes * DEBUGGING: Added prints to identify which formats are failing on CI * Reverted attempted debugging changes; Fixed texture2d-gather.hlsl to use updated Format enums * Fixed incorrect array sizes in d3d11 _initSrvDesc() * Commented out further tests that produce unexpected results when tested for Vulkan with swiftshader * Revert "Merge branch 'expanded-format-support' of https://github.com/lucy96chen/slang into expanded-format-support" This reverts commit 20008f0d3ecc3b1405ecac8c138edaa3cd37ed6b, reversing changes made to 6081e95827315fee50e18409394d5abd62fac787. * Added a fuzzy comparison function for use with floats * submodule update * Revert messed up changes caused by previous revert after automatically merging on github
Diffstat (limited to 'tools/gfx-unit-test')
-rw-r--r--tools/gfx-unit-test/format-test-shaders.slang220
-rw-r--r--tools/gfx-unit-test/format-unit-tests.cpp1110
-rw-r--r--tools/gfx-unit-test/get-texture-resource-handle-test.cpp2
-rw-r--r--tools/gfx-unit-test/gfx-test-util.cpp15
-rw-r--r--tools/gfx-unit-test/gfx-test-util.h8
5 files changed, 1354 insertions, 1 deletions
diff --git a/tools/gfx-unit-test/format-test-shaders.slang b/tools/gfx-unit-test/format-test-shaders.slang
new file mode 100644
index 000000000..49d4f6b69
--- /dev/null
+++ b/tools/gfx-unit-test/format-test-shaders.slang
@@ -0,0 +1,220 @@
+// format-test-shaders.slang - Shaders used by the unit tests in format-uint-tests.cpp
+
+// Copy the contents of "tex" into "buffer". These are for textures containing UINT data.
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexUint4(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<uint4> tex,
+ uniform RWStructuredBuffer<uint> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ uint4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 4] = result.r;
+ buffer[sv_dispatchThreadID.x * 4 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 4 + 2] = result.b;
+ buffer[sv_dispatchThreadID.x * 4 + 3] = result.a;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexUint3(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<uint4> tex,
+ uniform RWStructuredBuffer<uint> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ uint4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 3] = result.r;
+ buffer[sv_dispatchThreadID.x * 3 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 3 + 2] = result.b;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexUint2(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<uint2> tex,
+ uniform RWStructuredBuffer<uint> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ uint2 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 2] = result.r;
+ buffer[sv_dispatchThreadID.x * 2 + 1] = result.g;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexUint(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<uint> tex,
+ uniform RWStructuredBuffer<uint> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ buffer[sv_dispatchThreadID.x] = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+}
+
+// Copy the contents of "tex" into "buffer". These are for textures containing SINT data.
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexInt4(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<int4> tex,
+ uniform RWStructuredBuffer<int> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ int4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 4] = result.r;
+ buffer[sv_dispatchThreadID.x * 4 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 4 + 2] = result.b;
+ buffer[sv_dispatchThreadID.x * 4 + 3] = result.a;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexInt3(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<int4> tex,
+ uniform RWStructuredBuffer<int> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ int4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 3] = result.r;
+ buffer[sv_dispatchThreadID.x * 3 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 3 + 2] = result.b;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexInt2(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<int2> tex,
+ uniform RWStructuredBuffer<int> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ int2 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 2] = result.r;
+ buffer[sv_dispatchThreadID.x * 2 + 1] = result.g;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexInt(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<int> tex,
+ uniform RWStructuredBuffer<int> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ buffer[sv_dispatchThreadID.x] = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+}
+
+// Copy the contents of "tex" into "buffer". These are for textures containing FLOAT data.
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexFloat4(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float4> tex,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ float4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 4] = result.r;
+ buffer[sv_dispatchThreadID.x * 4 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 4 + 2] = result.b;
+ buffer[sv_dispatchThreadID.x * 4 + 3] = result.a;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexFloat3(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float4> tex,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ float4 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 3] = result.r;
+ buffer[sv_dispatchThreadID.x * 3 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 3 + 2] = result.b;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexFloat2(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float2> tex,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ float2 result = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+ buffer[sv_dispatchThreadID.x * 2] = result.r;
+ buffer[sv_dispatchThreadID.x * 2 + 1] = result.g;
+}
+
+[shader("compute")]
+[numthreads(4,1,1)]
+void copyTexFloat(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float> tex,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ uint width;
+ uint height;
+ tex.GetDimensions(width, height);
+ buffer[sv_dispatchThreadID.x] = tex[uint2(sv_dispatchThreadID.x % width, sv_dispatchThreadID.x / width)];
+}
+
+// Sample from "tex" at texture coordinates (0.5, 0.5) and save the results in "buffer".
+[shader("compute")]
+[numthreads(4,1,1)]
+void sampleTex(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float4> tex,
+ uniform SamplerState sampler,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ float4 result = tex.SampleLevel(sampler, float2(0.5, 0.5), 0);
+ buffer[sv_dispatchThreadID.x * 4] = result.r;
+ buffer[sv_dispatchThreadID.x * 4 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 4 + 2] = result.b;
+ buffer[sv_dispatchThreadID.x * 4 + 3] = result.a;
+}
+
+// Sample from "tex" at texture coordinates (0.5, 0.5) and save the resuls in "buffer".
+// This should only be used with textures containing two mip levels.
+[shader("compute")]
+[numthreads(2,1,1)]
+void sampleMips(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform Texture2D<float4> tex,
+ uniform SamplerState sampler,
+ uniform RWStructuredBuffer<float> buffer)
+{
+ float4 result = tex.SampleLevel(sampler, float2(0.5, 0.5), float(sv_dispatchThreadID.x));
+ buffer[sv_dispatchThreadID.x * 4] = result.r;
+ buffer[sv_dispatchThreadID.x * 4 + 1] = result.g;
+ buffer[sv_dispatchThreadID.x * 4 + 2] = result.b;
+ buffer[sv_dispatchThreadID.x * 4 + 3] = result.a;
+}
diff --git a/tools/gfx-unit-test/format-unit-tests.cpp b/tools/gfx-unit-test/format-unit-tests.cpp
new file mode 100644
index 000000000..0498bc670
--- /dev/null
+++ b/tools/gfx-unit-test/format-unit-tests.cpp
@@ -0,0 +1,1110 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ gfx::Format convertTypelessFormat(gfx::Format format)
+ {
+ switch (format)
+ {
+ case gfx::Format::R32G32B32A32_TYPELESS:
+ return gfx::Format::R32G32B32A32_FLOAT;
+ case gfx::Format::R32G32B32_TYPELESS:
+ return gfx::Format::R32G32B32_FLOAT;
+ case gfx::Format::R32G32_TYPELESS:
+ return gfx::Format::R32G32_FLOAT;
+ case gfx::Format::R32_TYPELESS:
+ return gfx::Format::R32_FLOAT;
+ case gfx::Format::R16G16B16A16_TYPELESS:
+ return gfx::Format::R16G16B16A16_FLOAT;
+ case gfx::Format::R16G16_TYPELESS:
+ return gfx::Format::R16G16_FLOAT;
+ case gfx::Format::R16_TYPELESS:
+ return gfx::Format::R16_FLOAT;
+ case gfx::Format::R8G8B8A8_TYPELESS:
+ return gfx::Format::R8G8B8A8_UNORM;
+ case gfx::Format::R8G8_TYPELESS:
+ return gfx::Format::R8G8_UNORM;
+ case gfx::Format::R8_TYPELESS:
+ return gfx::Format::R8_UNORM;
+ case gfx::Format::B8G8R8A8_TYPELESS:
+ return gfx::Format::B8G8R8A8_UNORM;
+ case gfx::Format::R10G10B10A2_TYPELESS:
+ return gfx::Format::R10G10B10A2_UINT;
+ default:
+ return gfx::Format::Unknown;
+ }
+ }
+
+ void setUpAndRunTest(
+ IDevice* device,
+ ComPtr<IResourceView> texView,
+ ComPtr<IResourceView> bufferView,
+ const char* entryPoint,
+ ComPtr<ISamplerState> sampler = nullptr)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "format-test-shaders", entryPoint, slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+
+ // Bind texture view to the entry point
+ entryPointCursor.getPath("tex").setResource(texView);
+
+ if (sampler) entryPointCursor.getPath("sampler").setSampler(sampler);
+
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->wait();
+ }
+ }
+
+ ComPtr<IResourceView> createTexView(
+ IDevice* device,
+ ITextureResource::Size size,
+ gfx::Format format,
+ ITextureResource::SubresourceData* data,
+ int mips = 1)
+ {
+ ITextureResource::Desc texDesc = {};
+ texDesc.type = IResource::Type::Texture2D;
+ texDesc.numMipLevels = mips;
+ texDesc.arraySize = 1;
+ texDesc.size = size;
+ texDesc.defaultState = ResourceState::ShaderResource;
+ texDesc.format = format;
+
+ ComPtr<ITextureResource> inTex;
+ GFX_CHECK_CALL_ABORT(device->createTextureResource(
+ texDesc,
+ data,
+ inTex.writeRef()));
+
+ ComPtr<IResourceView> texView;
+ IResourceView::Desc texViewDesc = {};
+ texViewDesc.type = IResourceView::Type::ShaderResource;
+ texViewDesc.format = gfxIsTypelessFormat(format) ? convertTypelessFormat(format) : format;
+ GFX_CHECK_CALL_ABORT(device->createTextureView(inTex, texViewDesc, texView.writeRef()));
+ return texView;
+ }
+
+ template <typename T>
+ ComPtr<IBufferResource> createBuffer(IDevice* device, int size, void* initialData)
+ {
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = size * sizeof(T);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(T);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+
+ ComPtr<IBufferResource> outBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ initialData,
+ outBuffer.writeRef()));
+ return outBuffer;
+ }
+
+ ComPtr<IResourceView> createBufferView(IDevice* device, ComPtr<IBufferResource> outBuffer)
+ {
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(device->createBufferView(outBuffer, viewDesc, bufferView.writeRef()));
+ return bufferView;
+ }
+
+ void formatTestsImpl(IDevice* device, UnitTestContext* context)
+ {
+ ISamplerState::Desc samplerDesc;
+ auto sampler = device->createSamplerState(samplerDesc);
+
+ float initFloatData[16] = { 0.0f };
+ auto floatResults = createBuffer<float>(device, 16, initFloatData);
+ auto floatBufferView = createBufferView(device, floatResults);
+
+ uint32_t initUintData[16] = { 0u };
+ auto uintResults = createBuffer<uint32_t>(device, 16, initUintData);
+ auto uintBufferView = createBufferView(device, uintResults);
+
+ int32_t initIntData[16] = { 0 };
+ auto intResults = createBuffer<uint32_t>(device, 16, initIntData);
+ auto intBufferView = createBufferView(device, intResults);
+
+ ITextureResource::Size size = {};
+ size.width = 2;
+ size.height = 2;
+ size.depth = 1;
+
+ ITextureResource::Size bcSize = {};
+ bcSize.width = 4;
+ bcSize.height = 4;
+ bcSize.depth = 1;
+
+ // Note: D32_FLOAT and D16_UNORM are not directly tested as they are only used for raster. These
+ // are the same as R32_FLOAT and R16_UNORM, respectively, when passed to a shader.
+ {
+ float texData[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f };
+ ITextureResource::SubresourceData subData = { (void*)texData, 32, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32A32_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f));
+
+ texView = createTexView(device, size, gfx::Format::R32G32B32A32_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces unsupported format warnings for this test.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ float texData[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f };
+ ITextureResource::SubresourceData subData = { (void*)texData, 24, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat3");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f));
+
+ texView = createTexView(device, size, gfx::Format::R32G32B32_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat3");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, 0.5f));
+ }
+
+ {
+ float texData[] = { 1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.5f, 0.5f };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.5f, 0.5f));
+
+ texView = createTexView(device, size, gfx::Format::R32G32_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.5f, 0.5f));
+ }
+
+ {
+ float texData[] = { 1.0f, 0.0f, 0.5f, 0.25f };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.5f, 0.25f));
+
+ texView = createTexView(device, size, gfx::Format::R32_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.5f, 0.25f));
+ }
+
+ {
+ uint16_t texData[] = { 15360u, 0u, 0u, 15360u, 0u, 15360u, 0u, 15360u,
+ 0u, 0u, 15360u, 15360u, 14336u, 14336u, 14336u, 15360u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16B16A16_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f));
+
+ texView = createTexView(device, size, gfx::Format::R16G16B16A16_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 1.0f));
+ }
+
+ {
+ uint16_t texData[] = { 15360u, 0u, 0u, 15360u,
+ 15360u, 15360u, 14336u, 14336u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.5f, 0.5f));
+
+ texView = createTexView(device, size, gfx::Format::R16G16_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.5f, 0.5f));
+ }
+
+ {
+ uint16_t texData[] = { 15360u, 0u, 14336u, 13312u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.5f, 0.25f));
+
+ texView = createTexView(device, size, gfx::Format::R16_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.5f, 0.25f));
+ }
+
+ {
+ uint32_t texData[] = { 255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 32, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32A32_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint4");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces unsupported format warnings for this test.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint32_t texData[] = { 255u, 0u, 0u, 0u, 255u, 0u,
+ 0u, 0u, 255u, 127u, 127u, 127u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 24, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint3");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 0u, 255u, 0u,
+ 0u, 0u, 255u, 127u, 127u, 127u));
+ }
+
+ {
+ uint32_t texData[] = { 255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint2");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u));
+ }
+
+ {
+ uint32_t texData[] = { 255u, 0u, 127u, 73u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 127u, 73u));
+ }
+
+ {
+ uint16_t texData[] = { 255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16B16A16_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint4");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u));
+ }
+
+ {
+ uint16_t texData[] = { 255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint2");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u));
+ }
+
+ {
+ uint16_t texData[] = { 255u, 0u, 127u, 73u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 127u, 73u));
+ }
+
+ {
+ uint8_t texData[] = { 255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8B8A8_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint4");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u, 0u, 255u, 0u, 255u,
+ 0u, 0u, 255u, 255u, 127u, 127u, 127u, 255u));
+ }
+
+ {
+ uint8_t texData[] = { 255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint2");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 0u, 255u,
+ 255u, 255u, 127u, 127u));
+ }
+
+ {
+ uint8_t texData[] = { 255u, 0u, 127u, 73u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 2, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(255u, 0u, 127u, 73u));
+ }
+
+ {
+ int32_t texData[] = { 255, 0, 0, 255, 0, 255, 0, 255,
+ 0, 0, 255, 255, 127, 127, 127, 255 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 32, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32A32_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt4");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 0, 255, 0, 255, 0, 255,
+ 0, 0, 255, 255, 127, 127, 127, 255));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces unsupported format warnings for this test.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ int32_t texData[] = { 255, 0, 0, 0, 255, 0,
+ 0, 0, 255, 127, 127, 127 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 24, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32B32_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt3");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 0, 0, 255, 0,
+ 0, 0, 255, 127, 127, 127));
+ }
+
+ {
+ int32_t texData[] = { 255, 0, 0, 255,
+ 255, 255, 127, 127 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32G32_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt2");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 0, 255,
+ 255, 255, 127, 127));
+ }
+
+ {
+ int32_t texData[] = { 255, 0, 127, 73 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R32_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 127, 73));
+ }
+
+ {
+ int16_t texData[] = { 255, 0, 0, 255, 0, 255, 0, 255,
+ 0, 0, 255, 255, 127, 127, 127, 255 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16B16A16_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt4");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 0, 255, 0, 255, 0, 255,
+ 0, 0, 255, 255, 127, 127, 127, 255));
+ }
+
+ {
+ int16_t texData[] = { 255, 0, 0, 255,
+ 255, 255, 127, 127 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt2");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 0, 255,
+ 255, 255, 127, 127));
+ }
+
+ {
+ int16_t texData[] = { 255, 0, 127, 73 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(255, 0, 127, 73));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, 0, 127, 0, 127, 0, 127,
+ 0, 0, 127, 127, 0, 0, 0, 127 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8B8A8_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt4");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(127, 0, 0, 127, 0, 127, 0, 127,
+ 0, 0, 127, 127, 0, 0, 0, 127));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, 0, 127,
+ 127, 127, 73, 73 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt2");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(127, 0, 0, 127,
+ 127, 127, 73, 73));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, 73, 25 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 2, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8_SINT, &subData);
+ setUpAndRunTest(device, texView, intBufferView, "copyTexInt");
+ compareComputeResult(
+ device,
+ intResults,
+ Slang::makeArray<int32_t>(127, 0, 73, 25));
+ }
+
+ {
+ uint16_t texData[] = { 65535u, 0u, 0u, 65535u, 0u, 65535u, 0u, 65535u,
+ 0u, 0u, 65535u, 65535u, 32767u, 32767u, 32767u, 32767u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16B16A16_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, 0.499992371f, 0.499992371f, 0.499992371f, 0.499992371f));
+ }
+
+ {
+ uint16_t texData[] = { 65535u, 0u, 0u, 65535u,
+ 65535u, 65535u, 32767u, 32767u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.499992371f, 0.499992371f));
+ }
+
+ {
+ uint16_t texData[] = { 65535u, 0u, 32767u, 16383u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.499992371f, 0.249988556f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 0u, 0u, 0u, 255u, 127u, 127u, 127u, 255u,
+ 255u, 255u, 255u, 255u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0};
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8B8A8_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.0f, 1.0f, 0.498039216f, 0.498039216f, 0.498039216f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+ texView = createTexView(device, size, gfx::Format::R8G8B8A8_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.0f, 1.0f, 0.498039216f, 0.498039216f, 0.498039216f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+ texView = createTexView(device, size, gfx::Format::R8G8B8A8_UNORM_SRGB, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.0f, 1.0f, 0.211914062f, 0.211914062f, 0.211914062f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 255u, 0u, 0u, 255u, 255u, 255u, 127u, 127u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.498039216f, 0.498039216f));
+
+ texView = createTexView(device, size, gfx::Format::R8G8_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.498039216f, 0.498039216f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 255u, 0u, 127u, 63u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 2, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.498039216f, 0.247058824f));
+
+ texView = createTexView(device, size, gfx::Format::R8_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.498039216f, 0.247058824f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 0u, 0u, 0u, 255u, 127u, 127u, 127u, 255u,
+ 255u, 255u, 255u, 255u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::B8G8R8A8_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.0f, 1.0f, 0.498039216f, 0.498039216f, 0.498039216f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+ texView = createTexView(device, size, gfx::Format::B8G8R8A8_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.0f, 1.0f, 0.498039216f, 0.498039216f, 0.498039216f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+ }
+
+ {
+ int16_t texData[] = { 32767, 0, 0, 32767, 0, 32767, 0, 32767,
+ 0, 0, 32767, 32767, -32768, -32768, 0, 32767 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16B16A16_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f));
+ }
+
+ {
+ int16_t texData[] = { 32767, 0, 0, 32767,
+ 32767, 32767, -32768, -32768 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16G16_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f));
+ }
+
+ {
+ int16_t texData[] = { 32767, 0, -32768, 0};
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R16_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, -1.0f, 0.0f));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, 0, 127, 0, 127, 0, 127,
+ 0, 0, 127, 127, -128, -128, 0, 127 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8B8A8_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, 0, 127,
+ 127, 127, -128, -128 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8G8_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat2");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f));
+ }
+
+ {
+ int8_t texData[] = { 127, 0, -128, 0 };
+ ITextureResource::SubresourceData subData = { (void*)texData, 2, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R8_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, -1.0f, 0.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces unsupported format warnings for this test.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 15u, 240u, 240u, 240u, 0u, 255u, 119u, 119u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::B4G4R4A4_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f, 0.466666669f, 0.466666669f, 0.466666669f, 0.466666669f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint16_t texData[] = { 31u, 2016u, 63488u, 31727u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 4, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::B5G6R5_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat3");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.482352942f, 0.490196079f, 0.482352942f));
+
+ texView = createTexView(device, size, gfx::Format::B5G5R5A1_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 1.0f, 0.0f, 0.0313725509f, 1.0f, 0.0f, 0.0f,
+ 0.968627453f, 0.0f, 0.0f, 1.0f, 0.968627453f, 1.0f, 0.482352942f, 0.0f));
+ }
+
+ {
+ uint32_t texData[] = { 2950951416u, 2013265920u, 3086219772u, 3087007228u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R9G9B9E5_SHAREDEXP, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat3");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(63.0f, 63.0f, 63.0f, 0.0f, 0.0f, 0.0f,
+ 127.0f, 127.0f, 127.0f, 127.0f, 127.5f, 127.75f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint32_t texData[] = { 4294967295u, 0u, 2683829759u, 1193046471u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R10G10B10A2_TYPELESS, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint4");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(1023u, 1023u, 1023u, 3u, 0u, 0u, 0u, 0u,
+ 511u, 511u, 511u, 2u, 455u, 796u, 113u, 1u));
+
+ texView = createTexView(device, size, gfx::Format::R10G10B10A2_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat4");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.499511242f, 0.499511242f, 0.499511242f, 0.666666687f,
+ 0.444770277f, 0.778103590f, 0.110459432f, 0.333333343f));
+
+ texView = createTexView(device, size, gfx::Format::R10G10B10A2_UINT, &subData);
+ setUpAndRunTest(device, texView, uintBufferView, "copyTexUint4");
+ compareComputeResult(
+ device,
+ uintResults,
+ Slang::makeArray<uint32_t>(1023u, 1023u, 1023u, 3u, 0u, 0u, 0u, 0u,
+ 511u, 511u, 511u, 2u, 455u, 796u, 113u, 1u));
+ }
+
+ {
+ uint32_t texData[] = { 3085827519u, 0u, 2951478655u, 1880884096u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, size, gfx::Format::R11G11B10_FLOAT, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "copyTexFloat3");
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(254.0f, 254.0f, 252.0f, 0.0f, 0.0f, 0.0f, 127.0f, 127.0f, 126.0f, 0.5f, 0.5f, 0.5f));
+ }
+
+ // These BC1 tests also check that mipmaps are working correctly for compressed formats.
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
+ 255u, 255u, 255u, 255u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData[] = {
+ ITextureResource::SubresourceData {(void*)texData, 16, 32},
+ ITextureResource::SubresourceData {(void*)(texData + 32), 8, 0}
+ };
+ ITextureResource::Size size = {};
+ size.width = 8;
+ size.height = 8;
+ size.depth = 1;
+
+ auto texView = createTexView(device, size, gfx::Format::BC1_UNORM, subData, 2);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleMips", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.517647088f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f));
+
+ texView = createTexView(device, size, gfx::Format::BC1_UNORM_SRGB, subData, 2);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleMips", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.230468750f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 255u, 255u, 255u, 255u, 255u, 255u, 255u, 255u,
+ 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC2_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.517647088f, 1.0f));
+
+ texView = createTexView(device, bcSize, gfx::Format::BC2_UNORM_SRGB, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.230468750f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 0u, 255u, 255u, 255u, 255u, 255u, 255u, 255u,
+ 16u, 0u, 0u, 0u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC3_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.517647088f, 1.0f));
+
+ texView = createTexView(device, bcSize, gfx::Format::BC3_UNORM_SRGB, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0f, 0.230468750f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 127u, 0u, 0u, 0u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 8, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC4_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.498039216f, 0.0f, 0.0f, 1.0f));
+
+ texView = createTexView(device, bcSize, gfx::Format::BC4_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 0.0f, 0.0f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 127u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 127u, 0u, 0u, 0u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC5_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.498039216f, 0.498039216f, 0.0f, 1.0f, 0.498039216f, 0.498039216f, 0.0f, 1.0f));
+
+ texView = createTexView(device, bcSize, gfx::Format::BC5_SNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f));
+ }
+
+ // BC6H_UF16 and BC6H_SF16 are tested separately due to requiring different texture data.
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 98u, 238u, 232u, 77u, 240u, 66u, 148u, 31u,
+ 124u, 95u, 2u, 224u, 255u, 107u, 77u, 250u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC6H_UF16, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.336669922f, 0.911132812f, 2.13867188f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 107u, 238u, 232u, 77u, 240u, 71u, 128u, 127u,
+ 1u, 0u, 255u, 255u, 170u, 218u, 221u, 254u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC6H_SF16, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.336914062f, 0.910644531f, 2.14062500f, 1.0f));
+ }
+
+ // Ignore this test on swiftshader. Swiftshader produces different results than expected.
+ if (!Slang::String(device->getDeviceInfo().adapterName).toLower().contains("swiftshader"))
+ {
+ uint8_t texData[] = { 104u, 0u, 0u, 0u, 64u, 163u, 209u, 104u,
+ 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u };
+ ITextureResource::SubresourceData subData = { (void*)texData, 16, 0 };
+
+ auto texView = createTexView(device, bcSize, gfx::Format::BC7_UNORM, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.101960786f, 0.0f, 1.0f));
+
+ texView = createTexView(device, bcSize, gfx::Format::BC7_UNORM_SRGB, &subData);
+ setUpAndRunTest(device, texView, floatBufferView, "sampleTex", sampler);
+ compareComputeResult(
+ device,
+ floatResults,
+ Slang::makeArray<float>(0.0f, 0.0103149414f, 0.0f, 1.0f));
+ }
+ }
+
+ SLANG_UNIT_TEST(FormatTestsD3D11)
+ {
+ runTestImpl(formatTestsImpl, unitTestContext, Slang::RenderApiFlag::D3D11);
+ }
+
+#if SLANG_WINDOWS_FAMILY
+ SLANG_UNIT_TEST(FormatTestsD3D12)
+ {
+ runTestImpl(formatTestsImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+#endif
+
+ SLANG_UNIT_TEST(FormatTestsVulkan)
+ {
+ runTestImpl(formatTestsImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}
diff --git a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
index 4677bd97b..537585f2a 100644
--- a/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
+++ b/tools/gfx-unit-test/get-texture-resource-handle-test.cpp
@@ -22,7 +22,7 @@ namespace gfx_test
desc.size.height = 1;
desc.size.depth = 1;
desc.defaultState = ResourceState::UnorderedAccess;
- desc.format = Format::RGBA_Float16;
+ desc.format = Format::R16G16B16A16_FLOAT;
Slang::ComPtr<ITextureResource> buffer;
buffer = device->createTextureResource(desc);
diff --git a/tools/gfx-unit-test/gfx-test-util.cpp b/tools/gfx-unit-test/gfx-test-util.cpp
index f1dd6be58..aafa3fc59 100644
--- a/tools/gfx-unit-test/gfx-test-util.cpp
+++ b/tools/gfx-unit-test/gfx-test-util.cpp
@@ -77,6 +77,21 @@ namespace gfx_test
SLANG_CHECK(memcmp(resultBlob->getBufferPointer(), expectedResult, expectedBufferSize) == 0);
}
+ void compareComputeResultFuzzy(gfx::IDevice* device, gfx::IBufferResource* buffer, float* expectedResult, size_t expectedBufferSize)
+ {
+ // Read back the results.
+ ComPtr<ISlangBlob> resultBlob;
+ GFX_CHECK_CALL_ABORT(device->readBufferResource(
+ buffer, 0, expectedBufferSize, resultBlob.writeRef()));
+ SLANG_CHECK(resultBlob->getBufferSize() == expectedBufferSize);
+ // Compare results with a tolerance of 0.01.
+ auto result = (float*)resultBlob->getBufferPointer();
+ for (int i = 0; i < expectedBufferSize / sizeof(float); ++i)
+ {
+ SLANG_CHECK(abs(result[i] - expectedResult[i]) <= 0.01);
+ }
+ }
+
Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
{
Slang::ComPtr<gfx::IDevice> device;
diff --git a/tools/gfx-unit-test/gfx-test-util.h b/tools/gfx-unit-test/gfx-test-util.h
index b357a310a..01a367915 100644
--- a/tools/gfx-unit-test/gfx-test-util.h
+++ b/tools/gfx-unit-test/gfx-test-util.h
@@ -25,6 +25,13 @@ namespace gfx_test
uint8_t* expectedResult,
size_t expectedBufferSize);
+ /// Reads back the content of `buffer` and compares it against `expectedResult` with a set tolerance.
+ void compareComputeResultFuzzy(
+ gfx::IDevice* device,
+ gfx::IBufferResource* buffer,
+ float* expectedResult,
+ size_t expectedBufferSize);
+
template<typename T, Slang::Index count>
void compareComputeResult(
gfx::IDevice* device,
@@ -35,6 +42,7 @@ namespace gfx_test
size_t bufferSize = sizeof(T) * count;
expectedBuffer.setCount(bufferSize);
memcpy(expectedBuffer.getBuffer(), expectedResult.begin(), bufferSize);
+ if (std::is_same<T, float>::value) return compareComputeResultFuzzy(device, buffer, (float*)expectedBuffer.getBuffer(), bufferSize);
return compareComputeResult(device, buffer, expectedBuffer.getBuffer(), bufferSize);
}