diff options
| author | Yong He <yonghe@outlook.com> | 2021-10-18 12:19:45 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-18 12:19:45 -0700 |
| commit | 2f44d9e01234911dd563f0456b9d861fd8db286d (patch) | |
| tree | e2727f31654ebc93bae6a1de4b25586be6fb9d10 /tools/gfx-unit-test | |
| parent | 87e7c49fbfccd54be0d1cee61fba8f309b1f792e (diff) | |
GFX: implement mutable shader objects. (#1963)
* GFX: implement mutable shader objects.
* Revert unnecessary changes
* Revert more changes.
* Fix clang errors.
* Fix clang/gcc errors.
* Fix clang errors.
* Remove CPU test.
* Fix after merge.
* Fix after merge.
* Remove gl test
* Code review fixes.
* Fixing all vk validation errors.
* Flush test output more often.
* Fix a crash in `specializeDynamicAssociatedTypeLookup`.
* temporarily disable std-lib-serialize test to see what happens
* Fix crashes.
* Make sure cpu gfx unit tests are properly disabled on TeamCity.
* Disable cpu test.
* Fix.
* Fix cuda.
* Disable nv-ray-tracing-motion-blur
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx-unit-test')
| -rw-r--r-- | tools/gfx-unit-test/compute-smoke.cpp | 39 | ||||
| -rw-r--r-- | tools/gfx-unit-test/gfx-test-util.cpp | 87 | ||||
| -rw-r--r-- | tools/gfx-unit-test/gfx-test-util.h | 33 | ||||
| -rw-r--r-- | tools/gfx-unit-test/mutable-shader-object.cpp | 135 | ||||
| -rw-r--r-- | tools/gfx-unit-test/mutable-shader-object.slang | 68 |
5 files changed, 312 insertions, 50 deletions
diff --git a/tools/gfx-unit-test/compute-smoke.cpp b/tools/gfx-unit-test/compute-smoke.cpp index 9038cd5b6..9a8298bf8 100644 --- a/tools/gfx-unit-test/compute-smoke.cpp +++ b/tools/gfx-unit-test/compute-smoke.cpp @@ -96,49 +96,14 @@ namespace gfx_test Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f)); } - void computeSmokeTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api) - { - if ((api & context->enabledApis) == 0) - { - SLANG_IGNORE_TEST - } - Slang::ComPtr<IDevice> device; - IDevice::Desc deviceDesc = {}; - switch (api) - { - case Slang::RenderApiFlag::D3D11: - deviceDesc.deviceType = gfx::DeviceType::DirectX11; - break; - case Slang::RenderApiFlag::D3D12: - deviceDesc.deviceType = gfx::DeviceType::DirectX12; - break; - case Slang::RenderApiFlag::Vulkan: - deviceDesc.deviceType = gfx::DeviceType::Vulkan; - break; - default: - SLANG_IGNORE_TEST - } - deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; - const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; - deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); - deviceDesc.slang.searchPaths = searchPaths; - auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); - if (SLANG_FAILED(createDeviceResult)) - { - SLANG_IGNORE_TEST - } - - computeSmokeTestImpl(device, context); - } - SLANG_UNIT_TEST(computeSmokeD3D11) { - computeSmokeTestAPI(unitTestContext, Slang::RenderApiFlag::D3D11); + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); } SLANG_UNIT_TEST(computeSmokeVulkan) { - computeSmokeTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan); + runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); } } diff --git a/tools/gfx-unit-test/gfx-test-util.cpp b/tools/gfx-unit-test/gfx-test-util.cpp index 1b23047a1..f1dd6be58 100644 --- a/tools/gfx-unit-test/gfx-test-util.cpp +++ b/tools/gfx-unit-test/gfx-test-util.cpp @@ -3,6 +3,14 @@ #include <slang-com-ptr.h> +#define GFX_ENABLE_RENDERDOC_INTEGRATION 0 + +#if GFX_ENABLE_RENDERDOC_INTEGRATION +# include "external/renderdoc_app.h" +# define WIN32_LEAN_AND_MEAN +# include <Windows.h> +#endif + using Slang::ComPtr; namespace gfx_test @@ -64,23 +72,76 @@ namespace gfx_test ComPtr<ISlangBlob> resultBlob; GFX_CHECK_CALL_ABORT(device->readBufferResource( buffer, 0, expectedBufferSize, resultBlob.writeRef())); - if (resultBlob->getBufferSize() < expectedBufferSize) + SLANG_CHECK(resultBlob->getBufferSize() == expectedBufferSize); + // Compare results. + SLANG_CHECK(memcmp(resultBlob->getBufferPointer(), expectedResult, expectedBufferSize) == 0); + } + + Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api) + { + Slang::ComPtr<gfx::IDevice> device; + gfx::IDevice::Desc deviceDesc = {}; + switch (api) { - getTestReporter()->addResult(TestResult::Fail); - return; + case Slang::RenderApiFlag::D3D11: + deviceDesc.deviceType = gfx::DeviceType::DirectX11; + break; + case Slang::RenderApiFlag::D3D12: + deviceDesc.deviceType = gfx::DeviceType::DirectX12; + break; + case Slang::RenderApiFlag::Vulkan: + deviceDesc.deviceType = gfx::DeviceType::Vulkan; + break; + case Slang::RenderApiFlag::CPU: + deviceDesc.deviceType = gfx::DeviceType::CPU; + break; + case Slang::RenderApiFlag::CUDA: + deviceDesc.deviceType = gfx::DeviceType::CUDA; + break; + case Slang::RenderApiFlag::OpenGl: + deviceDesc.deviceType = gfx::DeviceType::OpenGl; + break; + default: + SLANG_IGNORE_TEST } - - // Compare results. - auto result = reinterpret_cast<const uint8_t*>(resultBlob->getBufferPointer()); - for (int i = 0; i < expectedBufferSize; i++) + deviceDesc.slang.slangGlobalSession = context->slangGlobalSession; + const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" }; + deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths); + deviceDesc.slang.searchPaths = searchPaths; + auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef()); + if (SLANG_FAILED(createDeviceResult)) { - if (expectedResult[i] != result[i]) - { - getTestReporter()->addResult(TestResult::Fail); - return; - } + SLANG_IGNORE_TEST + } + return device; + } +#if GFX_ENABLE_RENDERDOC_INTEGRATION + RENDERDOC_API_1_1_2* rdoc_api = NULL; + void initializeRenderDoc() + { + if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) + { + pRENDERDOC_GetAPI RENDERDOC_GetAPI = + (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI"); + int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void**)&rdoc_api); + assert(ret == 1); } - getTestReporter()->addResult(TestResult::Pass); } + void renderDocBeginFrame() + { + if (!rdoc_api) initializeRenderDoc(); + if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr); + } + void renderDocEndFrame() + { + if (rdoc_api) + rdoc_api->EndFrameCapture(nullptr, nullptr); + _fgetchar(); + } +#else + void initializeRenderDoc() {} + void renderDocBeginFrame() {} + void renderDocEndFrame() {} +#endif } diff --git a/tools/gfx-unit-test/gfx-test-util.h b/tools/gfx-unit-test/gfx-test-util.h index c7db19394..b357a310a 100644 --- a/tools/gfx-unit-test/gfx-test-util.h +++ b/tools/gfx-unit-test/gfx-test-util.h @@ -2,6 +2,8 @@ #include "slang-gfx.h" #include "source/core/slang-basic.h" +#include "source/core/slang-render-api-util.h" +#include "tools/unit-test/slang-unit-test.h" namespace gfx_test { @@ -35,6 +37,37 @@ namespace gfx_test memcpy(expectedBuffer.getBuffer(), expectedResult.begin(), bufferSize); return compareComputeResult(device, buffer, expectedBuffer.getBuffer(), bufferSize); } + + Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api); + + void initializeRenderDoc(); + void renderDocBeginFrame(); + void renderDocEndFrame(); + + template<typename ImplFunc> + void runTestImpl(const ImplFunc& f, UnitTestContext* context, Slang::RenderApiFlag::Enum api) + { + if ((api & context->enabledApis) == 0) + { + SLANG_IGNORE_TEST + } + auto device = createTestingDevice(context, api); + if (!device) + { + SLANG_IGNORE_TEST + } + try + { + renderDocBeginFrame(); + f(device, context); + } + catch (AbortTestException& e) + { + renderDocEndFrame(); + throw e; + } + renderDocEndFrame(); + } #define GFX_CHECK_CALL(x) SLANG_CHECK(!SLANG_FAILED(x)) #define GFX_CHECK_CALL_ABORT(x) SLANG_CHECK_ABORT(!SLANG_FAILED(x)) diff --git a/tools/gfx-unit-test/mutable-shader-object.cpp b/tools/gfx-unit-test/mutable-shader-object.cpp new file mode 100644 index 000000000..efaf95761 --- /dev/null +++ b/tools/gfx-unit-test/mutable-shader-object.cpp @@ -0,0 +1,135 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" + +using namespace gfx; + +namespace gfx_test +{ + void mutableShaderObjectTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f }; + const int numberCount = SLANG_COUNT_OF(initialData); + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = sizeof(initialData); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef())); + + { + slang::TypeReflection* addTransformerType = + slangReflection->findTypeByName("AddTransformer"); + + ComPtr<IShaderObject> transformer; + GFX_CHECK_CALL_ABORT(device->createMutableShaderObject( + addTransformerType, ShaderObjectContainerType::None, transformer.writeRef())); + // Set the `c` field of the `AddTransformer`. + float c = 1.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); + + entryPointCursor.getPath("buffer").setResource(bufferView); + + // Bind the previously created transformer object to root object. + ComPtr<IShaderObject> transformerVersion; + transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef()); + entryPointCursor.getPath("transformer").setObject(transformerVersion); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + + auto barrierEncoder = commandBuffer->encodeResourceCommands(); + barrierEncoder->bufferBarrier(1, numbersBuffer.readRef(), ResourceState::UnorderedAccess, ResourceState::UnorderedAccess); + barrierEncoder->endEncoding(); + + encoder = commandBuffer->encodeComputeCommands(); + + rootObject = encoder->bindPipeline(pipelineState); + entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0)); + + // Mutate `transformer` object and run again. + c = 2.0f; + ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float)); + transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef()); + entryPointCursor.getPath("buffer").setResource(bufferView); + entryPointCursor.getPath("transformer").setObject(transformerVersion); + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->wait(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(3.0f, 4.0f, 5.0f, 6.0f)); + } + + //SLANG_UNIT_TEST(mutableShaderObjectCPU) + //{ + // runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::CPU); + //} + + SLANG_UNIT_TEST(mutableShaderObjectD3D11) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11); + } + + SLANG_UNIT_TEST(mutableShaderObjectD3D12) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(mutableShaderObjectVulkan) + { + runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } +} diff --git a/tools/gfx-unit-test/mutable-shader-object.slang b/tools/gfx-unit-test/mutable-shader-object.slang new file mode 100644 index 000000000..42d520f13 --- /dev/null +++ b/tools/gfx-unit-test/mutable-shader-object.slang @@ -0,0 +1,68 @@ +// mutable-shader-object.slang + +// This is a copy of `shader-object.slang` in `shader-object` example +// for use by mutable-shader-object gfx unit test. + +// This file implements a simple compute shader that transforms +// input floating point numbers stored in a `RWStructuredBuffer`. +// Specifically, for each number x from input buffer, compute +// f(x) and store the result back in the same buffer. + +// The compute shader supports multiple transformation functions, +// such add(x, c) which returns x+c, or mul(x, c) which returns x*c. +// This functions are implemented as types that conforms to the +// `ITransformer` interface. + +// The main entry point function takes a parameter of `ITransformer` +// type, and applies the transformation to numbers in the input +// buffer. By defining the shader parameter using interfaces, +// we enable the flexiblity to generate either specialized compute +// kernels that performs specific transformation or a general +// kernel that can perform any transformations encoded by the +// parameter at run-time, without changing any shader code or +// host-application logic for setting and preparing shader parameters. + +// Defines the transformer interface, which implements a single +// `transform` operation. +interface ITransformer +{ + float transform(float x); +} + +// Represents a transform function f(x) = x + c. +struct AddTransformer : ITransformer +{ + float c; + float transform(float x) { return x + c; } +}; + +// Represents a transform function f(x) = x * c. +struct MulTransformer : ITransformer +{ + float c; + float transform(float x) { return x * c; } +}; + +// Represents a composite function f(x) = f0(f1(x)); +struct CompositeTransformer : ITransformer +{ + ITransformer func0; + ITransformer func1; + float transform(float x) + { + return func0.transform(func1.transform(x)); + } +}; + +// Main entry-point. Applies the transformation encoded by `transformer` +// to all elements in `buffer`. +[shader("compute")] +[numthreads(4,1,1)] +void computeMain( + uint3 sv_dispatchThreadID : SV_DispatchThreadID, + uniform RWStructuredBuffer<float> buffer, + uniform ITransformer transformer) +{ + var input = buffer[sv_dispatchThreadID.x]; + buffer[sv_dispatchThreadID.x] = transformer.transform(input); +} |
