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authorYong He <yonghe@outlook.com>2021-10-18 12:19:45 -0700
committerGitHub <noreply@github.com>2021-10-18 12:19:45 -0700
commit2f44d9e01234911dd563f0456b9d861fd8db286d (patch)
treee2727f31654ebc93bae6a1de4b25586be6fb9d10 /tools/gfx-unit-test
parent87e7c49fbfccd54be0d1cee61fba8f309b1f792e (diff)
GFX: implement mutable shader objects. (#1963)
* GFX: implement mutable shader objects. * Revert unnecessary changes * Revert more changes. * Fix clang errors. * Fix clang/gcc errors. * Fix clang errors. * Remove CPU test. * Fix after merge. * Fix after merge. * Remove gl test * Code review fixes. * Fixing all vk validation errors. * Flush test output more often. * Fix a crash in `specializeDynamicAssociatedTypeLookup`. * temporarily disable std-lib-serialize test to see what happens * Fix crashes. * Make sure cpu gfx unit tests are properly disabled on TeamCity. * Disable cpu test. * Fix. * Fix cuda. * Disable nv-ray-tracing-motion-blur Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx-unit-test')
-rw-r--r--tools/gfx-unit-test/compute-smoke.cpp39
-rw-r--r--tools/gfx-unit-test/gfx-test-util.cpp87
-rw-r--r--tools/gfx-unit-test/gfx-test-util.h33
-rw-r--r--tools/gfx-unit-test/mutable-shader-object.cpp135
-rw-r--r--tools/gfx-unit-test/mutable-shader-object.slang68
5 files changed, 312 insertions, 50 deletions
diff --git a/tools/gfx-unit-test/compute-smoke.cpp b/tools/gfx-unit-test/compute-smoke.cpp
index 9038cd5b6..9a8298bf8 100644
--- a/tools/gfx-unit-test/compute-smoke.cpp
+++ b/tools/gfx-unit-test/compute-smoke.cpp
@@ -96,49 +96,14 @@ namespace gfx_test
Slang::makeArray<float>(11.0f, 12.0f, 13.0f, 14.0f));
}
- void computeSmokeTestAPI(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
- {
- if ((api & context->enabledApis) == 0)
- {
- SLANG_IGNORE_TEST
- }
- Slang::ComPtr<IDevice> device;
- IDevice::Desc deviceDesc = {};
- switch (api)
- {
- case Slang::RenderApiFlag::D3D11:
- deviceDesc.deviceType = gfx::DeviceType::DirectX11;
- break;
- case Slang::RenderApiFlag::D3D12:
- deviceDesc.deviceType = gfx::DeviceType::DirectX12;
- break;
- case Slang::RenderApiFlag::Vulkan:
- deviceDesc.deviceType = gfx::DeviceType::Vulkan;
- break;
- default:
- SLANG_IGNORE_TEST
- }
- deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
- const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
- deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
- deviceDesc.slang.searchPaths = searchPaths;
- auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
- if (SLANG_FAILED(createDeviceResult))
- {
- SLANG_IGNORE_TEST
- }
-
- computeSmokeTestImpl(device, context);
- }
-
SLANG_UNIT_TEST(computeSmokeD3D11)
{
- computeSmokeTestAPI(unitTestContext, Slang::RenderApiFlag::D3D11);
+ runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11);
}
SLANG_UNIT_TEST(computeSmokeVulkan)
{
- computeSmokeTestAPI(unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(computeSmokeTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
}
}
diff --git a/tools/gfx-unit-test/gfx-test-util.cpp b/tools/gfx-unit-test/gfx-test-util.cpp
index 1b23047a1..f1dd6be58 100644
--- a/tools/gfx-unit-test/gfx-test-util.cpp
+++ b/tools/gfx-unit-test/gfx-test-util.cpp
@@ -3,6 +3,14 @@
#include <slang-com-ptr.h>
+#define GFX_ENABLE_RENDERDOC_INTEGRATION 0
+
+#if GFX_ENABLE_RENDERDOC_INTEGRATION
+# include "external/renderdoc_app.h"
+# define WIN32_LEAN_AND_MEAN
+# include <Windows.h>
+#endif
+
using Slang::ComPtr;
namespace gfx_test
@@ -64,23 +72,76 @@ namespace gfx_test
ComPtr<ISlangBlob> resultBlob;
GFX_CHECK_CALL_ABORT(device->readBufferResource(
buffer, 0, expectedBufferSize, resultBlob.writeRef()));
- if (resultBlob->getBufferSize() < expectedBufferSize)
+ SLANG_CHECK(resultBlob->getBufferSize() == expectedBufferSize);
+ // Compare results.
+ SLANG_CHECK(memcmp(resultBlob->getBufferPointer(), expectedResult, expectedBufferSize) == 0);
+ }
+
+ Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ {
+ Slang::ComPtr<gfx::IDevice> device;
+ gfx::IDevice::Desc deviceDesc = {};
+ switch (api)
{
- getTestReporter()->addResult(TestResult::Fail);
- return;
+ case Slang::RenderApiFlag::D3D11:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX11;
+ break;
+ case Slang::RenderApiFlag::D3D12:
+ deviceDesc.deviceType = gfx::DeviceType::DirectX12;
+ break;
+ case Slang::RenderApiFlag::Vulkan:
+ deviceDesc.deviceType = gfx::DeviceType::Vulkan;
+ break;
+ case Slang::RenderApiFlag::CPU:
+ deviceDesc.deviceType = gfx::DeviceType::CPU;
+ break;
+ case Slang::RenderApiFlag::CUDA:
+ deviceDesc.deviceType = gfx::DeviceType::CUDA;
+ break;
+ case Slang::RenderApiFlag::OpenGl:
+ deviceDesc.deviceType = gfx::DeviceType::OpenGl;
+ break;
+ default:
+ SLANG_IGNORE_TEST
}
-
- // Compare results.
- auto result = reinterpret_cast<const uint8_t*>(resultBlob->getBufferPointer());
- for (int i = 0; i < expectedBufferSize; i++)
+ deviceDesc.slang.slangGlobalSession = context->slangGlobalSession;
+ const char* searchPaths[] = { "", "../../tools/gfx-unit-test", "tools/gfx-unit-test" };
+ deviceDesc.slang.searchPathCount = (SlangInt)SLANG_COUNT_OF(searchPaths);
+ deviceDesc.slang.searchPaths = searchPaths;
+ auto createDeviceResult = gfxCreateDevice(&deviceDesc, device.writeRef());
+ if (SLANG_FAILED(createDeviceResult))
{
- if (expectedResult[i] != result[i])
- {
- getTestReporter()->addResult(TestResult::Fail);
- return;
- }
+ SLANG_IGNORE_TEST
+ }
+ return device;
+ }
+#if GFX_ENABLE_RENDERDOC_INTEGRATION
+ RENDERDOC_API_1_1_2* rdoc_api = NULL;
+ void initializeRenderDoc()
+ {
+ if (HMODULE mod = GetModuleHandleA("renderdoc.dll"))
+ {
+ pRENDERDOC_GetAPI RENDERDOC_GetAPI =
+ (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
+ int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_1_2, (void**)&rdoc_api);
+ assert(ret == 1);
}
- getTestReporter()->addResult(TestResult::Pass);
}
+ void renderDocBeginFrame()
+ {
+ if (!rdoc_api) initializeRenderDoc();
+ if (rdoc_api) rdoc_api->StartFrameCapture(nullptr, nullptr);
+ }
+ void renderDocEndFrame()
+ {
+ if (rdoc_api)
+ rdoc_api->EndFrameCapture(nullptr, nullptr);
+ _fgetchar();
+ }
+#else
+ void initializeRenderDoc() {}
+ void renderDocBeginFrame() {}
+ void renderDocEndFrame() {}
+#endif
}
diff --git a/tools/gfx-unit-test/gfx-test-util.h b/tools/gfx-unit-test/gfx-test-util.h
index c7db19394..b357a310a 100644
--- a/tools/gfx-unit-test/gfx-test-util.h
+++ b/tools/gfx-unit-test/gfx-test-util.h
@@ -2,6 +2,8 @@
#include "slang-gfx.h"
#include "source/core/slang-basic.h"
+#include "source/core/slang-render-api-util.h"
+#include "tools/unit-test/slang-unit-test.h"
namespace gfx_test
{
@@ -35,6 +37,37 @@ namespace gfx_test
memcpy(expectedBuffer.getBuffer(), expectedResult.begin(), bufferSize);
return compareComputeResult(device, buffer, expectedBuffer.getBuffer(), bufferSize);
}
+
+ Slang::ComPtr<gfx::IDevice> createTestingDevice(UnitTestContext* context, Slang::RenderApiFlag::Enum api);
+
+ void initializeRenderDoc();
+ void renderDocBeginFrame();
+ void renderDocEndFrame();
+
+ template<typename ImplFunc>
+ void runTestImpl(const ImplFunc& f, UnitTestContext* context, Slang::RenderApiFlag::Enum api)
+ {
+ if ((api & context->enabledApis) == 0)
+ {
+ SLANG_IGNORE_TEST
+ }
+ auto device = createTestingDevice(context, api);
+ if (!device)
+ {
+ SLANG_IGNORE_TEST
+ }
+ try
+ {
+ renderDocBeginFrame();
+ f(device, context);
+ }
+ catch (AbortTestException& e)
+ {
+ renderDocEndFrame();
+ throw e;
+ }
+ renderDocEndFrame();
+ }
#define GFX_CHECK_CALL(x) SLANG_CHECK(!SLANG_FAILED(x))
#define GFX_CHECK_CALL_ABORT(x) SLANG_CHECK_ABORT(!SLANG_FAILED(x))
diff --git a/tools/gfx-unit-test/mutable-shader-object.cpp b/tools/gfx-unit-test/mutable-shader-object.cpp
new file mode 100644
index 000000000..efaf95761
--- /dev/null
+++ b/tools/gfx-unit-test/mutable-shader-object.cpp
@@ -0,0 +1,135 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ void mutableShaderObjectTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, shaderProgram, "mutable-shader-object", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ float initialData[] = { 0.0f, 1.0f, 2.0f, 3.0f };
+ const int numberCount = SLANG_COUNT_OF(initialData);
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = sizeof(initialData);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(device->createBufferView(numbersBuffer, viewDesc, bufferView.writeRef()));
+
+ {
+ slang::TypeReflection* addTransformerType =
+ slangReflection->findTypeByName("AddTransformer");
+
+ ComPtr<IShaderObject> transformer;
+ GFX_CHECK_CALL_ABORT(device->createMutableShaderObject(
+ addTransformerType, ShaderObjectContainerType::None, transformer.writeRef()));
+ // Set the `c` field of the `AddTransformer`.
+ float c = 1.0f;
+ ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
+
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ auto entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0));
+
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ // Bind the previously created transformer object to root object.
+ ComPtr<IShaderObject> transformerVersion;
+ transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef());
+ entryPointCursor.getPath("transformer").setObject(transformerVersion);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+
+ auto barrierEncoder = commandBuffer->encodeResourceCommands();
+ barrierEncoder->bufferBarrier(1, numbersBuffer.readRef(), ResourceState::UnorderedAccess, ResourceState::UnorderedAccess);
+ barrierEncoder->endEncoding();
+
+ encoder = commandBuffer->encodeComputeCommands();
+
+ rootObject = encoder->bindPipeline(pipelineState);
+ entryPointCursor = ShaderCursor(rootObject->getEntryPoint(0));
+
+ // Mutate `transformer` object and run again.
+ c = 2.0f;
+ ShaderCursor(transformer).getPath("c").setData(&c, sizeof(float));
+ transformer->getCurrentVersion(transientHeap, transformerVersion.writeRef());
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+ entryPointCursor.getPath("transformer").setObject(transformerVersion);
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->wait();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(3.0f, 4.0f, 5.0f, 6.0f));
+ }
+
+ //SLANG_UNIT_TEST(mutableShaderObjectCPU)
+ //{
+ // runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::CPU);
+ //}
+
+ SLANG_UNIT_TEST(mutableShaderObjectD3D11)
+ {
+ runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D11);
+ }
+
+ SLANG_UNIT_TEST(mutableShaderObjectD3D12)
+ {
+ runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(mutableShaderObjectVulkan)
+ {
+ runTestImpl(mutableShaderObjectTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+}
diff --git a/tools/gfx-unit-test/mutable-shader-object.slang b/tools/gfx-unit-test/mutable-shader-object.slang
new file mode 100644
index 000000000..42d520f13
--- /dev/null
+++ b/tools/gfx-unit-test/mutable-shader-object.slang
@@ -0,0 +1,68 @@
+// mutable-shader-object.slang
+
+// This is a copy of `shader-object.slang` in `shader-object` example
+// for use by mutable-shader-object gfx unit test.
+
+// This file implements a simple compute shader that transforms
+// input floating point numbers stored in a `RWStructuredBuffer`.
+// Specifically, for each number x from input buffer, compute
+// f(x) and store the result back in the same buffer.
+
+// The compute shader supports multiple transformation functions,
+// such add(x, c) which returns x+c, or mul(x, c) which returns x*c.
+// This functions are implemented as types that conforms to the
+// `ITransformer` interface.
+
+// The main entry point function takes a parameter of `ITransformer`
+// type, and applies the transformation to numbers in the input
+// buffer. By defining the shader parameter using interfaces,
+// we enable the flexiblity to generate either specialized compute
+// kernels that performs specific transformation or a general
+// kernel that can perform any transformations encoded by the
+// parameter at run-time, without changing any shader code or
+// host-application logic for setting and preparing shader parameters.
+
+// Defines the transformer interface, which implements a single
+// `transform` operation.
+interface ITransformer
+{
+ float transform(float x);
+}
+
+// Represents a transform function f(x) = x + c.
+struct AddTransformer : ITransformer
+{
+ float c;
+ float transform(float x) { return x + c; }
+};
+
+// Represents a transform function f(x) = x * c.
+struct MulTransformer : ITransformer
+{
+ float c;
+ float transform(float x) { return x * c; }
+};
+
+// Represents a composite function f(x) = f0(f1(x));
+struct CompositeTransformer : ITransformer
+{
+ ITransformer func0;
+ ITransformer func1;
+ float transform(float x)
+ {
+ return func0.transform(func1.transform(x));
+ }
+};
+
+// Main entry-point. Applies the transformation encoded by `transformer`
+// to all elements in `buffer`.
+[shader("compute")]
+[numthreads(4,1,1)]
+void computeMain(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform RWStructuredBuffer<float> buffer,
+ uniform ITransformer transformer)
+{
+ var input = buffer[sv_dispatchThreadID.x];
+ buffer[sv_dispatchThreadID.x] = transformer.transform(input);
+}