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* Fix GetDimensions to use mipLevel for SPIRV (#8065)Jay Kwak2025-08-06
* Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)Harsh Aggarwal (NVIDIA)2025-08-01
* Fix WGSL sign function to return correct int type instead of float (#7739)Copilot2025-07-16
* Address structured buffer `GetDimensions` issues for WGSL, GLSL and SPIRV (#7...Darren Wihandi2025-05-16
* Implement GetDimensions for structured buffers on WGSL (#6609)Darren Wihandi2025-03-14
* Add inner texture type to reflection json (#6416)Devon2025-02-27
* Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)Darren Wihandi2025-01-09
* Add SampleCmpLevel intrinsics (#6004)Darren Wihandi2025-01-08
* Lower varying parameters as pointers instead of SSA values. (#5919)Yong He2025-01-07
* Fixed stage and result field names in json reflection (#5927)Stan2024-12-21
* Support nonuniformEXT for GLSL (#5695)Jay Kwak2024-11-29
* Use user defined type name in glsl buffer declarations. (#5242)Yong He2024-10-09
* SPIRV `Block` decoration fixes. (#4303)Yong He2024-06-08
* Fix race-condition and visual artifacts issues (#4152)kaizhangNV2024-05-10
* Fix fmod behavior targetting GLSL and SPIR-V (#4080)Jay Kwak2024-05-02
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Fix SPIRV for mesh shaders, checks for invalid target code&recursion. (#3788)Yong He2024-03-18
* [SPIRV] fix code gen for `SV_Coverage`. (#3718)Yong He2024-03-08
* Capability type checking. (#3530)Yong He2024-02-02
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...Pankaj Mistry2024-01-02
* Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)Pankaj Mistry2023-12-16
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Various SPIRV fixes. (#3231)Yong He2023-09-27
* SPIR-V image operations (#3163)Ellie Hermaszewska2023-09-05
* Fix memory barrier intrinsics. (#3166)Yong He2023-08-30
* Lower all ByteAddressBuffer uses for SPIRV. (#3143)Yong He2023-08-23
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Be more careful about merge blocks during loop inversion (#3136)Ellie Hermaszewska2023-08-17
* Add loop inversion pass (#2899)Ellie Hermaszewska2023-08-17
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Add glsl intrinsics for CalculateLevelOfDetail (#3023)Ellie Hermaszewska2023-07-26
* Add GatherCmp* for texture objects (#3024)Ellie Hermaszewska2023-07-26
* Add support for `-fvk-invert-y`. (#3012)Yong He2023-07-21
* Add glsl intrinsic for SampleCmpLevelZero with offset and correct existing in...Ellie Hermaszewska2023-07-10
* Work around for NonUniformResourceIndex with non integral types. (#2963)jsmall-nvidia2023-07-06
* Fix function side-effectness prop logic. (#2875)Yong He2023-05-09
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* Switch to short circuiting semantics for scalar `?:` operator. (#2733)Yong He2023-03-24
* Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler2023-03-16
* Detect and deduplicate read-only resource access. (#2680)Yong He2023-02-27
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Reimplement address elimination. (#2605)Yong He2023-01-24
* Full address insts elimination for backward autodiff. (#2604)Yong He2023-01-23
* Remove `construct` IR op. (#2555)Yong He2022-12-07
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02