diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-08-18 05:57:57 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-17 14:57:57 -0700 |
| commit | 80c8f13e369b0bf0b86d2b19a4902594e6d67e5c (patch) | |
| tree | a7ee0c6eaa286ce3f2fd208b2df8a849fa325287 /tests/cross-compile | |
| parent | a0a9c04625d37d44ead80d574131063c6eb75d0d (diff) | |
Be more careful about merge blocks during loop inversion (#3136)
* fix block eater
* Be more careful about merge blocks during loop inversion
* Restrict loop inversion to loops without continue jumps
* Remove multiple back-edges from loops for SPIR-V
* Wiggle cross compile test output
* Make loop-inversion more conservative
* Allow loops on false side in cfg normalization
* Do not set loop continue block during inversion
* Add loop inversion test to failing test list for spirv
* Simplify single use continue blocks in spirv legalization
* wobble expected failure list
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/cross-compile')
| -rw-r--r-- | tests/cross-compile/geometry-shader.slang.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/cross-compile/geometry-shader.slang.glsl b/tests/cross-compile/geometry-shader.slang.glsl index 3b7ecca43..da7ae19cd 100644 --- a/tests/cross-compile/geometry-shader.slang.glsl +++ b/tests/cross-compile/geometry-shader.slang.glsl @@ -80,12 +80,12 @@ void main() int ii_1 = ii_0 + 1; if(ii_1 < 3) { - ii_0 = ii_1; } else { break; } + ii_0 = ii_1; } return; } |
