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authorEllie Hermaszewska <ellieh@nvidia.com>2023-08-18 05:57:57 +0800
committerGitHub <noreply@github.com>2023-08-17 14:57:57 -0700
commit80c8f13e369b0bf0b86d2b19a4902594e6d67e5c (patch)
treea7ee0c6eaa286ce3f2fd208b2df8a849fa325287 /tests/cross-compile
parenta0a9c04625d37d44ead80d574131063c6eb75d0d (diff)
Be more careful about merge blocks during loop inversion (#3136)
* fix block eater * Be more careful about merge blocks during loop inversion * Restrict loop inversion to loops without continue jumps * Remove multiple back-edges from loops for SPIR-V * Wiggle cross compile test output * Make loop-inversion more conservative * Allow loops on false side in cfg normalization * Do not set loop continue block during inversion * Add loop inversion test to failing test list for spirv * Simplify single use continue blocks in spirv legalization * wobble expected failure list --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/cross-compile')
-rw-r--r--tests/cross-compile/geometry-shader.slang.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/cross-compile/geometry-shader.slang.glsl b/tests/cross-compile/geometry-shader.slang.glsl
index 3b7ecca43..da7ae19cd 100644
--- a/tests/cross-compile/geometry-shader.slang.glsl
+++ b/tests/cross-compile/geometry-shader.slang.glsl
@@ -80,12 +80,12 @@ void main()
int ii_1 = ii_0 + 1;
if(ii_1 < 3)
{
- ii_0 = ii_1;
}
else
{
break;
}
+ ii_0 = ii_1;
}
return;
}