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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-07-26 16:33:48 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-26 09:33:48 -0700 |
| commit | c61775e634a6a52772de60e68ba6d50751d8b790 (patch) | |
| tree | 17e645be935f26f15f4ddc114fbe025f958fbfb0 /tests/cross-compile | |
| parent | d47d54928f46f1c869c8cca5cf67b310fd18cb1d (diff) | |
Add GatherCmp* for texture objects (#3024)
The translation to GLSL is incomplete as intrinsics only exist for some combination of comparison and channel (just channel 0)
Closes https://github.com/shader-slang/slang/issues/3021
Diffstat (limited to 'tests/cross-compile')
| -rw-r--r-- | tests/cross-compile/glsl-texturegather.slang | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/cross-compile/glsl-texturegather.slang b/tests/cross-compile/glsl-texturegather.slang new file mode 100644 index 000000000..125cf6df1 --- /dev/null +++ b/tests/cross-compile/glsl-texturegather.slang @@ -0,0 +1,20 @@ +//TEST:CROSS_COMPILE(filecheck=CHECK): -profile ps_5_0 -entry main -target glsl + +// CHECK: textureGather(sampler2DShadow(t_0,sc_0), (loc_0), (3.0)) +// CHECK: textureGatherOffset(sampler2DShadow(t_0,sc_0), (loc_0), (3.0), (off_0)) +// CHECK: textureGatherOffsets(sampler2DShadow(t_0,sc_0), (loc_0), (3.0), ivec2[]((off_0), (off_0), (off_0), (off_0))) +// CHECK: textureGatherOffsets(sampler2DShadow(t_0,sc_0), (loc_0), (3.0), ivec2[]((ivec2(6, 6)), (ivec2(7, 7)), (ivec2(8, 8)), (ivec2(9, 9)))) + +Texture2D t; +SamplerState s; +SamplerComparisonState sc; +float4 main() +{ + const float2 loc = float2(1,2); + const float cmp = 3; + const int2 off = int2(4,5); + return t.GatherCmp(sc, loc, cmp) + + t.GatherCmp(sc, loc, cmp, off) + + t.GatherCmp(sc, loc, cmp, off, off, off, off) + + t.GatherCmpRed(sc, loc, cmp, int2(6,6), int2(7,7), int2(8,8), int2(9,9)); +} |
