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authorYong He <yonghe@outlook.com>2023-09-26 23:56:06 -0700
committerGitHub <noreply@github.com>2023-09-27 14:56:06 +0800
commitebe8ddefc48478307d5f206cd3e40c41d28a36e3 (patch)
tree8e13977979909a26394eea532d8b95cd5ad0f6d1 /tests/cross-compile
parentc5c8cfbb360d9a763f549df48636effde839eacd (diff)
Various SPIRV fixes. (#3231)
* Various SPIRV fixes. - Geometry shader support (WIP). - Fix texture get dimension and load. - Fold global GetElement(MakeArray/MakeVector) insts. - Call spvopt to inline all functions. - Translate OpImageSubscript. - Emit struct member names and global variable names. - Fix lowering of OpBitNot -> OpNot, instead of OpBitReverse. * Fix test. * Fix geometry shader. * Fix geometry shader emit. * Add atomic Image access test. * Fix tests. * don't fail if spirv-opt fails. * Update comments. * Fix test. * Cleanups. * indentation --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Diffstat (limited to 'tests/cross-compile')
-rw-r--r--tests/cross-compile/texture-load.slang.glsl19
1 files changed, 2 insertions, 17 deletions
diff --git a/tests/cross-compile/texture-load.slang.glsl b/tests/cross-compile/texture-load.slang.glsl
index d9145cdbf..7d080a3cb 100644
--- a/tests/cross-compile/texture-load.slang.glsl
+++ b/tests/cross-compile/texture-load.slang.glsl
@@ -1,13 +1,8 @@
-// texture-load.slang.glsl
-//TEST_IGNORE_FILE:
-
#version 450
-
+#extension GL_EXT_samplerless_texture_functions : require
layout(row_major) uniform;
layout(row_major) buffer;
-#extension GL_EXT_samplerless_texture_functions : require
-
struct SLANG_ParameterGroup_C_0
{
ivec2 pos_0;
@@ -31,16 +26,6 @@ layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
ivec3 _S2 = ivec3(C_0.pos_0, 0);
-
- vec2 tmp_0 = texelFetch(
- inputTexture_0,
- _S2.xy,
- _S2.z).xy;
-
- imageStore(
- outputTexture_0,
- ivec2(uvec2(C_0.pos_0)),
- vec4(tmp_0, float(0), float(0)));
-
+ imageStore((outputTexture_0), ivec2((uvec2(C_0.pos_0))), vec4((texelFetch((inputTexture_0), ((_S2)).xy, ((_S2)).z).xy), float(0), float(0)));
return;
}