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Making it easier to work with shaders
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Author
Age
*
[Metal] Fix global constant array emit. (#4392)
Yong He
2024-06-14
*
Implement for metal `SV_GroupIndex` (#4385)
ArielG-NV
2024-06-13
*
Metal: misc fixes and enable more tests. (#4374)
Yong He
2024-06-13
*
Enable full test on macos. (#4327)
Yong He
2024-06-12
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
[gfx] Metal texture fixes (#4331)
skallweitNV
2024-06-11
*
enable more metal tests (#4326)
skallweitNV
2024-06-10
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Add LoadAligned and StoreAligned methods to ByteAddressBuffers (#4066)
Sriram Murali
2024-05-13
*
Handle case where types can be used as their own `Differential` type. (#4057)
Sai Praveen Bangaru
2024-05-02
*
Generate vectorized version of byteaddress load/store methods (#4036)
Sriram Murali
2024-04-30
*
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-23
*
Enable NonUniformResourceIndex support for glsl, hlsl and spirv (#3899)
sriramm-nv
2024-04-19
*
Fix the cuda left-hand swizzle issue (#3538) (#3691)
kaizhangNV
2024-03-06
*
Implement short-circuit logic operator (#3635)
kaizhangNV
2024-03-04
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
*
Add test for glsl groupshared init (#3433)
Ellie Hermaszewska
2024-01-05
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Various SPIRV fixes. (#3231)
Yong He
2023-09-27
*
Added `[AutoPyBindCUDA]` for automatic kernel binding + `[PyExport]` for expo...
Sai Praveen Bangaru
2023-09-19
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
*
Lower all ByteAddressBuffer uses for SPIRV. (#3143)
Yong He
2023-08-23
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Fix bug with overload resolution under nested generics (#3107)
Sai Praveen Bangaru
2023-08-15
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Use scratchData on `IRInst` to replace HashSets. (#2978)
Yong He
2023-07-12
*
Initial sizeof/alignof implementation. (#2954)
jsmall-nvidia
2023-07-05
*
Be lenient on same-size unsigend->signed conversion. (#2913)
Yong He
2023-06-01
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Add warning for returning without initializing out parameter (#2807)
Ellie Hermaszewska
2023-04-21
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
*
Diagnose on using assignment as predicate expr. (#2774)
Yong He
2023-04-04
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2022-06-25
*
Improved bounds checking for C++/CUDA (#2263)
jsmall-nvidia
2022-06-08
*
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-10
*
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
*
Fix two test cases that were causing problems (#2011)
Theresa Foley
2021-11-11
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
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