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| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-09-05 23:26:59 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-05 23:26:59 +0800 |
| commit | 2c2294d3310b24fd73cd41ec51338a736f3a2886 (patch) | |
| tree | 0e02393fa772e7741eb38079a79f5cacaa1ba7b0 /tests/compute | |
| parent | 641f7bdc4ea4f75385c30d833cce4619a411ec67 (diff) | |
SPIR-V image operations (#3163)
* Add __truncate and __sampledType for spirv_asm
Allows some texture tests to start passing
* add __isVector
Currently unused
* Add 1-vector legalization pass (WIP)
* Add capabilities for image types
* neaten instruction dumping
* add 1-vector test
* Add a couple of cases to vec1 legalization
* Remove texture tests from expected failures
* comment
* regenerate vs projects
* Remove redundant define form synchapi emulation
* refactoring image methods
* All sample functions refactored
* Remove incorrect glsl intrinsics
Partially addresses https://github.com/shader-slang/slang/issues/3174
* __subscript image ops via writing funcs
* Extract texture struct writing from core.meta.slang
* Abstract out cuda intrinsic
* Remvoe erroneous call to opDecorateIndex
* spirv asm IR utils
* Correct position of loads for SPIR-V asm inst operands
* Raise constructors to global scope during spir-v legalization
* Correct snippet output
* Implement most texture sampling ops for SPIR-V
* Legalize 1-vectors for glsl too
* Make SPIR-V inst operands non-hoistable
* Better 1-vector legalization
* Put textures in ptrs for spirv
* insert missing break
* Add vec1 legalization test
* Add some missing pieces to slang-ir-insts
* Greatly neaten vec1 legalization
* a
* Neaten vec1 legalization
* Add image read and write intrinsics for spir-v
* Squash warnings
* regenerate vs projects
* Drop redundant guards
* Drop 5 tests from expected failure list
* Inst numbering changes to cross compile tests
* vec1 legalization tests only on vk
* Correct location of asm op emit
* Inline constant in spirv-asm
* Correct signedness for lane in wave intrinsics
* Extract element from float1 for cuda
* squash warnings
* Neaten spirv-emit
* dedupe more capabilities
* warnings
* neaten assert
* comments
* comments
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/texture-simpler.slang | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/tests/compute/texture-simpler.slang b/tests/compute/texture-simpler.slang index ce4b76f77..18af1cd62 100644 --- a/tests/compute/texture-simpler.slang +++ b/tests/compute/texture-simpler.slang @@ -1,4 +1,9 @@ -//TEST(compute, vulkan):COMPARE_COMPUTE:-vk -compute -shaderobj -output-using-type +//TEST(smoke,compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type +//TEST(smoke,compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type +//TEST(smoke,compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj -output-using-type +//TEST(smoke,compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -shaderobj -output-using-type +//TEST(smoke,compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type -render-feature hardware-device +//TEST(smoke,compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type //TEST_INPUT: Texture2D(size=4, content = one):name t2D Texture2D<float> t2D; |
