diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-04-03 11:46:03 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-02 20:46:03 -0700 |
| commit | 271ae7165915cf9910e2de0224159ea0fdd8ce72 (patch) | |
| tree | 9b4db47ec7c4ee59af46ea2ccc1c1caa074d618d /tests/compute | |
| parent | d7ba60c993366b4aaf6ef8ee7d8eab940d61eac8 (diff) | |
Fix several silently failing tests (#2767)
* Add missing expected.txt for test
* Diagnostics -> StdWriters in render test
* Allow specifying several test prefixes to run
`slang-test -- tests/foo tests/bar`
* Squash warnings in some tests
* Enable gfx debug layer in gfx test util
Makes this issue present consistently: https://github.com/shader-slang/slang/issues/2766
* Allow DebugDevice to return interfaces instantiated by the debugged object
* Check that we actaully have a shader cache for shader cache tests
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/half-rw-texture-simple.slang | 2 | ||||
| -rw-r--r-- | tests/compute/half-texture-simple.slang | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/compute/half-rw-texture-simple.slang b/tests/compute/half-rw-texture-simple.slang index 8077b36a6..739abfab7 100644 --- a/tests/compute/half-rw-texture-simple.slang +++ b/tests/compute/half-rw-texture-simple.slang @@ -25,7 +25,7 @@ RWStructuredBuffer<float> outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { - int idx = dispatchThreadID.x; + uint idx = dispatchThreadID.x; float val = 0.0f; diff --git a/tests/compute/half-texture-simple.slang b/tests/compute/half-texture-simple.slang index 124755534..5ddd84d64 100644 --- a/tests/compute/half-texture-simple.slang +++ b/tests/compute/half-texture-simple.slang @@ -35,7 +35,7 @@ RWStructuredBuffer<float> outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { - int idx = dispatchThreadID.x; + uint idx = dispatchThreadID.x; float u = idx * (1.0f / 4); float val = 0.0f; |
