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| author | Sriram Murali <85252063+sriramm-nv@users.noreply.github.com> | 2024-04-30 12:20:16 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-30 12:20:16 -0700 |
| commit | 70111daf43c87e182695666c34345e061e114a68 (patch) | |
| tree | 5510ea669f9c5e7853810f84dfe9e01358ab77c6 /tests/compute | |
| parent | 95ca2aa72cca9968dabd6dfa1a4dcf7de3909035 (diff) | |
Generate vectorized version of byteaddress load/store methods (#4036)
Fixes #3533
- Add logic to perform aligned memory operations for loading from and storing to composite resources, like vectors within the ByteAddress legalize pass.
- Checks
Added a new test for byte address with/without alignment.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/byte-address-buffer-aligned.slang | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/tests/compute/byte-address-buffer-aligned.slang b/tests/compute/byte-address-buffer-aligned.slang new file mode 100644 index 000000000..5024987aa --- /dev/null +++ b/tests/compute/byte-address-buffer-aligned.slang @@ -0,0 +1,116 @@ +// byte-address-buffer-aligned.slang +//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -d3d12 -profile cs_6_0 -use-dxil -shaderobj -output-using-type +//DISABLED_TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -vk -shaderobj -output-using-type + +//TEST:SIMPLE(filecheck=CHECK1):-target glsl -entry computeMain -stage compute +//TEST:SIMPLE(filecheck=CHECK2):-target hlsl -entry computeMain -stage compute +//TEST:SIMPLE(filecheck=CHECK3):-target spirv -entry computeMain -stage compute +//TEST:SIMPLE(filecheck=CHECK3):-target spirv -emit-spirv-directly -entry computeMain -stage compute + +// Confirm compilation of `(RW)ByteAddressBuffer` with aligned load / stores to wider data types. + +[vk::binding(2, 3)] RWByteAddressBuffer buffer0; + +[shader("compute")] +[numthreads(1,1,1)] +void computeMain(uint3 threadId : SV_DispatchThreadID) +{ + // CHECK-NOT: warning + + // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}} = vec4(buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}, buffer0_{{.*}}.{{.*}}); + // CHECK1: vec4 {{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = _S3[{{.*}}]; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = buffer0_{{.*}}.{{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; + // CHECK1: float {{.*}} = buffer0_{{.*}}.{{.*}} = {{.*}}; + + // CHECK2: float4 {{.*}} = (buffer0_0).Load<float4 >(int(32)); + // CHECK2: buffer0_0.Store(int(32),{{.*}}); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(8)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(12)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(16)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(20)); + // CHECK2: buffer0_0.Store(int(32),float4({{.*}}, {{.*}}, {{.*}}, {{.*}})); + // CHECK2: float4 {{.*}} = (buffer0_0).Load<float4 >(int(32)); + // CHECK2: buffer0_0.Store(int(8),{{.*}}[int(0)]); + // CHECK2: buffer0_0.Store(int(12),{{.*}}[int(1)]); + // CHECK2: buffer0_0.Store(int(16),{{.*}}[int(2)]); + // CHECK2: buffer0_0.Store(int(20),{{.*}}[int(3)]); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(8)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(12)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(16)); + // CHECK2: float {{.*}} = (buffer0_0).Load<float >(int(20)); + // CHECK2: buffer0_0.Store(int(8),{{.*}}); + // CHECK2: buffer0_0.Store(int(12),{{.*}}); + // CHECK2: buffer0_0.Store(int(16),{{.*}}); + // CHECK2: buffer0_0.Store(int(20),{{.*}}); + + // CHECK3-DAG: %[[v4f:[a-zA-Z0-9_]+]] = OpTypeVector %float 4 + // CHECK3-DAG: %[[SBv4f:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[v4f]] + // CHECK3-DAG: %[[RTv4f:[a-zA-Z0-9_]+]] = OpTypeRuntimeArray %[[v4f]] + // CHECK3-DAG: %[[RWBv4f:[a-zA-Z0-9_]+]] = OpTypeStruct %[[RTv4f]] + // CHECK3-DAG: %[[SBRW:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[RWBv4f]] + // CHECK3-DAG: %[[RTf:[a-zA-Z0-9_]+]] = OpTypeRuntimeArray %float + // CHECK3-DAG: %[[RWBf:[a-zA-Z0-9_]+]] = OpTypeStruct %[[RTf]] + // CHECK3-DAG: %[[SBRW0:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %[[RWBf]] + // CHECK3-DAG: %[[SBf:[a-zA-Z0-9_]+]] = OpTypePointer StorageBuffer %float + // CHECK3-DAG: %[[BUF0:[a-zA-Z0-9_]+]] = OpVariable %[[SBRW]] StorageBuffer + // CHECK3-DAG: %[[BUF00:[a-zA-Z0-9_]+]] = OpVariable %[[SBRW0]] StorageBuffer + // CHECK3-DAG: %[[V0:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] %{{.*}} + // CHECK3-DAG: %[[V1:[a-zA-Z0-9_]+]] = OpLoad %[[v4f]] %[[V0]] + // CHECK3-DAG: %[[V2:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] %{{.*}} + // CHECK3-DAG: OpStore %[[V2]] %[[V1]] + // CHECK3-DAG: %[[V3:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V4:[a-zA-Z0-9_]+]] = OpLoad %float %[[V3]] + // CHECK3-DAG: %[[V5:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V6:[a-zA-Z0-9_]+]] = OpLoad %float %[[V5]] + // CHECK3-DAG: %[[V7:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V8:[a-zA-Z0-9_]+]] = OpLoad %float %[[V7]] + // CHECK3-DAG: %[[V9:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V10:[a-zA-Z0-9_]+]] = OpLoad %float %[[V9]] + // CHECK3-DAG: %[[V11:[a-zA-Z0-9_]+]] = OpCompositeConstruct %[[v4f]] %[[V4]] %[[V6]] %[[V8]] %[[V10]] + // CHECK3-DAG: %[[V12:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] + // CHECK3-DAG: OpStore %[[V12]] %[[V11]] + // CHECK3-DAG: %[[V13:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBv4f]] %[[BUF0]] + // CHECK3-DAG: %[[V14:[a-zA-Z0-9_]+]] = OpLoad %[[v4f]] %[[V13]] + // CHECK3-DAG: %[[V15:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 0 + // CHECK3-DAG: %[[V16:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V16]] %[[V15]] + // CHECK3-DAG: %[[V17:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 1 + // CHECK3-DAG: %[[V18:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V18]] %[[V17]] + // CHECK3-DAG: %[[V19:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 2 + // CHECK3-DAG: %[[V20:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V20]] %[[V19]] + // CHECK3-DAG: %[[V21:[a-zA-Z0-9_]+]] = OpCompositeExtract %float %[[V14]] 3 + // CHECK3-DAG: %[[V22:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V22]] %[[V21]] + // CHECK3-DAG: %[[V23:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V24:[a-zA-Z0-9_]+]] = OpLoad %float %[[V23]] + // CHECK3-DAG: %[[V25:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V26:[a-zA-Z0-9_]+]] = OpLoad %float %[[V25]] + // CHECK3-DAG: %[[V27:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V28:[a-zA-Z0-9_]+]] = OpLoad %float %[[V27]] + // CHECK3-DAG: %[[V29:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: %[[V30:[a-zA-Z0-9_]+]] = OpLoad %float %[[V29]] + // CHECK3-DAG: %[[V31:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V31]] %[[V24]] + // CHECK3-DAG: %[[V32:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V32]] %[[V26]] + // CHECK3-DAG: %[[V33:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V33]] %[[V28]] + // CHECK3-DAG: %[[V34:[a-zA-Z0-9_]+]] = OpAccessChain %[[SBf]] %[[BUF00]] + // CHECK3-DAG: OpStore %[[V34]] %[[V30]] + buffer0.Store(32, buffer0.Load<float4>(32)); + buffer0.Store(32, buffer0.Load<float4>(8)); + buffer0.Store(8, buffer0.Load<float4>(32)); + buffer0.Store(8, buffer0.Load<float4>(8)); +} |
