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Making it easier to work with shaders
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type-layout.cpp
Commit message (
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Author
Age
*
Initial support for dynamic dispatch using "tagged union" types (#772)
Tim Foley
2019-01-16
*
Fix some subtle bugs in D3D constant buffer layout (#771)
Tim Foley
2019-01-11
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Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
*
Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
*
Allow parameter blocks to be explicitly bound to spaces (#736)
Tim Foley
2018-11-30
*
Use register spaces by default for D3D12 targets (#734)
Tim Foley
2018-11-30
*
Add support for unbounded arrays as shader parameters (#725)
Tim Foley
2018-11-21
*
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
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Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
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Add support for more RasterizerOrdered types (#628)
Tim Foley
2018-08-21
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Add options to control matrix layout rules (#583)
Tim Foley
2018-05-31
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Fix bug around arrays of structs of resources (#352)
Tim Foley
2018-01-03
*
More fixups for Vulkan parameter block bindings (#309)
Tim Foley
2017-12-14
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Fix parameter block binding for Vulkan (#308)
Tim Foley
2017-12-13
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Add support for global generic parameters (#285)
Yong He
2017-11-17
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Parameter block work (#276)
Tim Foley
2017-11-13
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Parameter blocks (#245)
Tim Foley
2017-11-06
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fixed all warnings
Yong He
2017-11-04
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fix all unreachable code warnings
Yong He
2017-11-04
*
Allow use of dxc compiler for DXIL generation (#241)
Tim Foley
2017-11-01
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Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
*
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-13
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First attempt at a Linux build (#193)
Tim Foley
2017-09-27
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IR: handle control flow constructs (#186)
Tim Foley
2017-09-14
*
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-12
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
*
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
*
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
*
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-14
*
An array of resources in Vulkan only consumes one binding
Tim Foley
2017-07-13
*
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
*
Pick layout rules based on target languge, not source.
Tim Foley
2017-07-09
*
Fix support for `std430` layout
Tim Foley
2017-07-07
*
Fix alignment computation for `std140` uniforms
Tim Foley
2017-07-07
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
Store integer literals at high precision in AST
Tim Foley
2017-06-28
*
Include imported code when generating reflection data
Tim Foley
2017-06-26
*
Replace `DeclRef` approach
Tim Foley
2017-06-15
*
Rename `Slang::Compiler` -> `Slang`
Tim Foley
2017-06-15
*
Initial import of code.
Tim Foley
2017-06-09