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authorTim Foley <tfoley@nvidia.com>2017-07-07 08:48:45 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-07 08:48:45 -0700
commitd35b4d4bc62beebaa56b949a1ac59470192b5dfc (patch)
tree09c8ef6014eb49fe9a173600a5b8639d4695c34e /source/slang/type-layout.cpp
parentd644ddcc643be8b30e70b7585a1d32c958e990a4 (diff)
Fix support for `std430` layout
Fixes #57 There were a bunch of issues in how `std430` was being implemented, largely due to just stubbing it in without any test cases. This commit adds a reasonably good test case to ensure that we've got things basically working.
Diffstat (limited to 'source/slang/type-layout.cpp')
-rw-r--r--source/slang/type-layout.cpp41
1 files changed, 30 insertions, 11 deletions
diff --git a/source/slang/type-layout.cpp b/source/slang/type-layout.cpp
index fbaec3736..10c7327ce 100644
--- a/source/slang/type-layout.cpp
+++ b/source/slang/type-layout.cpp
@@ -155,20 +155,32 @@ struct GLSLConstantBufferLayoutRulesImpl : DefaultConstantBufferLayoutRulesImpl
{
};
+// The `std140` and `std430` rules require vectors to be aligned to the next power of
+// two up from their size (so a `float2` is 8-byte aligned, and a `float3` is
+// 16-byte aligned).
+//
+// Note that in this case we have a type layout where the size is *not* a multiple
+// of the alignment, so it should be possible to pack a scalar after a `float3`.
+static SimpleLayoutInfo getGLSLVectorLayout(
+ SimpleLayoutInfo elementInfo, size_t elementCount)
+{
+ assert(elementInfo.kind == LayoutResourceKind::Uniform);
+ auto size = elementInfo.size * elementCount;
+ SimpleLayoutInfo vectorInfo(
+ LayoutResourceKind::Uniform,
+ size,
+ RoundUpToPowerOfTwo(size));
+ return vectorInfo;
+}
+
+// The `std140` rules combine the GLSL-specific layout for 3-vectors with the
+// alignment padding for structures and arrays that is common to both HLSL
+// and GLSL constant buffers.
struct Std140LayoutRulesImpl : GLSLConstantBufferLayoutRulesImpl
{
- // The `std140` rules require vectors to be aligned to the next power of two
- // up from their size (so a `float2` is 8-byte aligned, and a `float3` is
- // 16-byte aligned).
SimpleLayoutInfo GetVectorLayout(SimpleLayoutInfo elementInfo, size_t elementCount) override
{
- assert(elementInfo.kind == LayoutResourceKind::Uniform);
- auto size = elementInfo.size * elementCount;
- SimpleLayoutInfo vectorInfo(
- LayoutResourceKind::Uniform,
- size,
- RoundUpToPowerOfTwo(size));
- return vectorInfo;
+ return getGLSLVectorLayout(elementInfo, elementCount);
}
};
@@ -207,8 +219,15 @@ struct HLSLStructuredBufferLayoutRulesImpl : DefaultLayoutRulesImpl
// TODO: customize these to be correct...
};
-struct Std430LayoutRulesImpl : GLSLConstantBufferLayoutRulesImpl
+// The `std430` rules don't include the array/structure alignment padding that
+// gets applied to constant buffers, but they do include the padding of 3-vectors
+// to be aligned as 4-vectors.
+struct Std430LayoutRulesImpl : DefaultLayoutRulesImpl
{
+ SimpleLayoutInfo GetVectorLayout(SimpleLayoutInfo elementInfo, size_t elementCount) override
+ {
+ return getGLSLVectorLayout(elementInfo, elementCount);
+ }
};
struct DefaultVaryingLayoutRulesImpl : DefaultLayoutRulesImpl