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* Fix a regression in geometry shader cross-compilation (#794)Tim Foley2019-01-24
* Fixing GLSL sign function.Yong He2019-01-23
* Fix IR emit logic for methods in `struct` types (#791)Tim Foley2019-01-23
* Clean up variable declaration class hierarchy (#787)Tim Foley2019-01-22
* * Fix comment on VerbosePath flag (#790)jsmall-nvidia2019-01-22
* Feature/file unique identity (#789)jsmall-nvidia2019-01-21
* Path simplification/hash mode, plus bug fixes (#788)jsmall-nvidia2019-01-21
* Delete what appears to be stray code in options validation (#784)Tim Foley2019-01-18
* Feature/hash for source identity (#786)jsmall-nvidia2019-01-17
* Not finding dxil no longer an error. Outputs a warning. (#781)jsmall-nvidia2019-01-16
* Initial support for dynamic dispatch using "tagged union" types (#772)Tim Foley2019-01-16
* Improve handling of {} initializer list expressions (#778)Tim Foley2019-01-16
* Feature/external compiler reporting (#776)jsmall-nvidia2019-01-16
* Fix a bug in IR linking (#777)Tim Foley2019-01-16
* Add proper IR codegen support for local static const variables (#779)Tim Foley2019-01-16
* Fix up declaration checking order for enums (#774)Tim Foley2019-01-15
* Add an error for global uniform parameter declarations (#773)Tim Foley2019-01-14
* Fix some subtle bugs in D3D constant buffer layout (#771)Tim Foley2019-01-11
* Fixes problem when passing in nullptr for the channel - we need the Diagnosti...jsmall-nvidia2019-01-10
* Improvements around review of debug serialization info (#769)jsmall-nvidia2019-01-10
* Feature/serialization debug info (#767)jsmall-nvidia2019-01-07
* Feature/remove app context (#765)jsmall-nvidia2018-12-21
* Feature/lex memory reduction (#762)jsmall-nvidia2018-12-20
* Refactor several IR passes (#761)Tim Foley2018-12-19
* Fix for byte-address buffers on Vulkan (#760)Tim Foley2018-12-18
* First step toward supporting use of interfaces as existential types (#716)Tim Foley2018-12-17
* Specialize away resource-type function parameters (#759)Tim Foley2018-12-17
* Fix memory leaks around slang-test (#757)jsmall-nvidia2018-12-14
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Move mangled name out of IRGlobalValue (#752)Tim Foley2018-12-13
* Make shader parameters not writable (#750)Tim Foley2018-12-12
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Decorations are instructions (#748)Tim Foley2018-12-11
* Looks like a typo on DominatorList::end() (#749)jsmall-nvidia2018-12-11
* Remove the "VM" and "bytecode" features (#745)Tim Foley2018-12-10
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Fix an SSA construction bug (#739)Tim Foley2018-12-04
* A few extra functions cross-compiled to Vulkan. (#738)Tim Foley2018-12-03
* Add Vulkan translations for HLSL barrier operations (#737)Tim Foley2018-12-03
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Allow parameter blocks to be explicitly bound to spaces (#736)Tim Foley2018-11-30
* Use register spaces by default for D3D12 targets (#734)Tim Foley2018-11-30
* Fix uses of dynamic_cast on types in reflection API (#731)Tim Foley2018-11-29
* Add support for globallycoherent modifier (#732)Tim Foley2018-11-29
* * Renamed spSessionHasCompileTargetSupport to spSessionCheckCompileTargetSup...jsmall-nvidia2018-11-28
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Add support for unbounded arrays as shader parameters (#725)Tim Foley2018-11-21
* Fix declaration of RWTexture*.Load() operations (#722)Tim Foley2018-11-19
* Add Vulkan cross-compilation for byte-address buffers (#721)Tim Foley2018-11-19
* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16