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Making it easier to work with shaders
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hlsl.meta.slang
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Author
2023-08-03
Fix around texture footprint support for NVAPI. (#3046)
jsmall-nvidia
2023-07-26
Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)
Yong He
2023-07-24
Remove [__readNone] on clip. (#3016)
Yong He
2023-07-10
Add support for texture footprint queries (#2970)
Theresa Foley
2023-07-06
Add support for length for scalar floating point types. (#2965)
jsmall-nvidia
2023-07-06
Work around for NonUniformResourceIndex with non integral types. (#2963)
jsmall-nvidia
2023-06-28
Fix parameter block loads in GLSL emit. (#2946)
Yong He
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-05-12
Fusion pass for saturated_cooperation (#2874)
Ellie Hermaszewska
2023-05-11
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-09
Fix function side-effectness prop logic. (#2875)
Yong He
2023-04-25
Support recomputing phi params in bwd prop func. (#2841)
Yong He
2023-04-17
WIP: "deprecated" attribute (#2698)
Ellie Hermaszewska
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-03-28
Small fixes and cleanups on CUDA/CPP codegen. (#2746)
Yong He
2023-03-26
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-03-16
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-03-07
Reuse higher-order `ResolveInvoke` logic to resolve func refs in `[*Derivativ...
Yong He
2023-03-01
Implement derivatives for HLSL intrinsics. (#2684)
Yong He
2023-02-27
Detect and deduplicate read-only resource access. (#2680)
Yong He
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-20
Miscellaneous backward autodiff fixes. (#2665)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-14
Preliminary debugBreak support (#2647)
jsmall-nvidia
2023-02-07
Add backward derivatives for functions in diff.meta.slang (#2633)
winmad
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-03
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2022-12-08
Auto-diff for matrix operations. (#2559)
Yong He
2022-11-18
Small fixes around SER on VK (#2522)
jsmall-nvidia
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-11-15
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-11-14
Adding some math functions and their derivatives (#2497)
winmad
2022-11-10
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-03
Shader Execution Reordering without HLSL2021 (#2489)
jsmall-nvidia
2022-11-02
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-09-20
Use `printf` in tests. (#2406)
Yong He
2022-09-15
Add support for GL_EXT_debug_printf extension to slang (#2399)
Qubaef
2022-06-08
Improved bounds checking for C++/CUDA (#2263)
jsmall-nvidia
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-04-25
Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-04-13
Callable shader fix and explicit payload locations for GLSL (#2185)
Alexey Panteleev
2022-04-06
Fixed the mapping of the ray tracing instance functions to GLSL (#2177)
Alexey Panteleev
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-10-27
SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-11
Support for GL_NV_ray_tracing_motion_blur vk extension (#1964)
jsmall-nvidia
2021-08-17
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-12
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-06-04
Enable tracing rays with OptiX backend (#1871)
Nathan V. Morrical
2021-04-27
adding some simple optix intrinsics to slang (#1817)
Nathan V. Morrical
2021-04-23
Preliminary CUDA Half support (#1808)
jsmall-nvidia
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