diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2023-05-12 04:33:21 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-11 13:33:21 -0700 |
| commit | 332f60c19336252d907b83882aa70665ca93a9d2 (patch) | |
| tree | 45a3aa3ba0aa999f1a6cea00e8fcb11f7dafd9b8 /source/slang/hlsl.meta.slang | |
| parent | f414a14c1eac050ff2e1bdaf4f3dd2e4ec6f644e (diff) | |
MVP for higher order functions (#2849)
* MVP for higher order functions
* Add shader subgroup partitioned glsl intrinsics
* Implement parsing and checking for tuple types
Currently there is no way to do anything useful with them from the source language however
* neaten
* Correct precedence of function type parsing
* neaten
* higher order function tests
* function types of any arity
* Inference for higher order functions
* Add second test for unsynchronized params
* regenerate vs projects
* dx11 -> dx12 for saturated cooperations tests
* Disable saturated cooperation tests on vulkan
They fail on release builds in CI, not essential for the higher order function work however
* remove saturated-cooperation tests
* Remove unnecessary assert and clarify control flow in AddDeclRefOverloadCandidates
* Add Tuple type name mangling
* Use functype keyword to introduce function types
* Add more inference tests for hof
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'source/slang/hlsl.meta.slang')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 37af3ef5a..03cdc9ee2 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -4298,16 +4298,25 @@ matrix<T,N,M> WaveMaskReadLaneFirst(WaveMask mask, matrix<T,N,M> expr); __generic<T : __BuiltinType> __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchScalar($0, $1).x") WaveMask WaveMaskMatch(WaveMask mask, T value); __generic<T : __BuiltinType, let N : int> __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchMultiple($0, $1)") WaveMask WaveMaskMatch(WaveMask mask, vector<T,N> value); __generic<T : __BuiltinType, let N : int, let M : int> __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchMultiple($0, $1)") WaveMask WaveMaskMatch(WaveMask mask, matrix<T,N,M> value); |
