From 332f60c19336252d907b83882aa70665ca93a9d2 Mon Sep 17 00:00:00 2001 From: Ellie Hermaszewska Date: Fri, 12 May 2023 04:33:21 +0800 Subject: MVP for higher order functions (#2849) * MVP for higher order functions * Add shader subgroup partitioned glsl intrinsics * Implement parsing and checking for tuple types Currently there is no way to do anything useful with them from the source language however * neaten * Correct precedence of function type parsing * neaten * higher order function tests * function types of any arity * Inference for higher order functions * Add second test for unsynchronized params * regenerate vs projects * dx11 -> dx12 for saturated cooperations tests * Disable saturated cooperation tests on vulkan They fail on release builds in CI, not essential for the higher order function work however * remove saturated-cooperation tests * Remove unnecessary assert and clarify control flow in AddDeclRefOverloadCandidates * Add Tuple type name mangling * Use functype keyword to introduce function types * Add more inference tests for hof --------- Co-authored-by: Yong He --- source/slang/hlsl.meta.slang | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'source/slang/hlsl.meta.slang') diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 37af3ef5a..03cdc9ee2 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -4298,16 +4298,25 @@ matrix WaveMaskReadLaneFirst(WaveMask mask, matrix expr); __generic __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchScalar($0, $1).x") WaveMask WaveMaskMatch(WaveMask mask, T value); __generic __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchMultiple($0, $1)") WaveMask WaveMaskMatch(WaveMask mask, vector value); __generic __target_intrinsic(hlsl, "WaveMatch($1).x") +__glsl_extension(GL_NV_shader_subgroup_partitioned) +__spirv_version(1.3) +__target_intrinsic(glsl, "subgroupPartitionNV($1).x") __cuda_sm_version(7.0) __target_intrinsic(cuda, "_waveMatchMultiple($0, $1)") WaveMask WaveMaskMatch(WaveMask mask, matrix value); -- cgit v1.2.3