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authorAlexey Panteleev <alpanteleev@nvidia.com>2022-04-13 14:24:58 -0700
committerGitHub <noreply@github.com>2022-04-13 14:24:58 -0700
commit5ffd3048df2d7faf30ca8192c117d73e908212cd (patch)
tree98f4cc81a394c4274b511f4edee6a4ae90ea4680 /source/slang/hlsl.meta.slang
parentc949d5005ede13840d086214d6fe64f2b0fefed5 (diff)
Callable shader fix and explicit payload locations for GLSL (#2185)
* Fixed the callable shader payload type for GLSL. * Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes. The default value is -1 which means use the old auto-assignment logic. * Fixed the vkray/callable-caller test.
Diffstat (limited to 'source/slang/hlsl.meta.slang')
-rw-r--r--source/slang/hlsl.meta.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 971efcfcc..e404aa626 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -4500,7 +4500,7 @@ __generic<Payload>
__specialized_for_target(glsl)
void CallShader(uint shaderIndex, inout Payload payload)
{
- [__vulkanRayPayload]
+ [__vulkanCallablePayload]
static Payload p;
p = payload;