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| author | Samuel Kogler <skogler@users.noreply.github.com> | 2023-03-16 19:05:33 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-16 11:05:33 -0700 |
| commit | b92f2805855282cb717c21345dab8ffdc3f1fdd2 (patch) | |
| tree | 94eb39cf53114fa971917625d398eb03e1629b63 /source/slang/hlsl.meta.slang | |
| parent | e960534a5b5a26a2b6d6c27586fc2dad88594b93 (diff) | |
Support GL_EXT_fragment_shader_barycentric (#2704)
* Support GL_EXT_fragment_shader_barycentric
* Support pervertex with GL_EXT_fragment_shader_barycentric
Diffstat (limited to 'source/slang/hlsl.meta.slang')
| -rw-r--r-- | source/slang/hlsl.meta.slang | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang index 633c3d87e..d417e3b7c 100644 --- a/source/slang/hlsl.meta.slang +++ b/source/slang/hlsl.meta.slang @@ -2274,9 +2274,9 @@ matrix<T, N, M> fwidth(matrix<T, N, M> x) __generic<T : __BuiltinType> [__readNone] __target_intrinsic(hlsl) -__target_intrinsic(glsl, "$0[$1]") +__target_intrinsic(GL_NV_fragment_shader_barycentric, "$0[$1]") +__target_intrinsic(GL_EXT_fragment_shader_barycentric, "$0[$1]") __glsl_version(450) -__glsl_extension(GL_NV_fragment_shader_barycentric) T GetAttributeAtVertex(T attribute, uint vertexIndex); /// Get the value of a vertex attribute at a specific vertex. @@ -2296,9 +2296,9 @@ T GetAttributeAtVertex(T attribute, uint vertexIndex); __generic<T : __BuiltinType, let N : int> [__readNone] __target_intrinsic(hlsl) -__target_intrinsic(glsl, "$0[$1]") +__target_intrinsic(GL_NV_fragment_shader_barycentric, "$0[$1]") +__target_intrinsic(GL_EXT_fragment_shader_barycentric, "$0[$1]") __glsl_version(450) -__glsl_extension(GL_NV_fragment_shader_barycentric) vector<T,N> GetAttributeAtVertex(vector<T,N> attribute, uint vertexIndex); /// Get the value of a vertex attribute at a specific vertex. @@ -2318,9 +2318,9 @@ vector<T,N> GetAttributeAtVertex(vector<T,N> attribute, uint vertexIndex); __generic<T : __BuiltinType, let N : int, let M : int> [__readNone] __target_intrinsic(hlsl) -__target_intrinsic(glsl, "$0[$1]") +__target_intrinsic(GL_NV_fragment_shader_barycentric, "$0[$1]") +__target_intrinsic(GL_EXT_fragment_shader_barycentric, "$0[$1]") __glsl_version(450) -__glsl_extension(GL_NV_fragment_shader_barycentric) matrix<T,N,M> GetAttributeAtVertex(matrix<T,N,M> attribute, uint vertexIndex); |
