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path: root/source/slang/emit.cpp
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* Fix emit logic for `cbuffer` member with initializer (#205)Tim Foley2017-10-09
* Perform some transformations on IR to legalize for GLSL (#200)Tim Foley2017-10-06
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* More work on IR-based lowering and cross-compilationTim Foley2017-09-22
* Initial work on a "VM" for Slang code (#189)Tim Foley2017-09-21
* IR: handle control flow constructs (#186)Tim Foley2017-09-14
* Get IR working for `AdaptiveTessellationCS40/Render` testTim Foley2017-09-12
* Get another test working with IR codedgenTim Foley2017-09-11
* Support IR-based codegen for a few more examples.Tim Foley2017-09-11
* Replace old notion of "intrinsic" operationsTim Foley2017-09-07
* Continue work on IR-based codegenTim Foley2017-09-06
* Move implicit conversion operations to stdlibTim Foley2017-09-05
* [ir] Add support for "decorations" on instructionsTim Foley2017-08-17
* [ir] Represent fields more direcltyTim Foley2017-08-17
* Add some dummy logic to print IR to HLSLTim Foley2017-08-17
* IR generation cleanup workTim Foley2017-08-17
* Fixups for IR checkpointTim Foley2017-08-16
* More work on IRTim Foley2017-08-16
* Add an explicit `Name` typeTim Foley2017-08-14
* Rename `Name` fields to `name`Tim Foley2017-08-14
* Data-driven parsing of modifiersTim Foley2017-08-12
* Look up declaration keywords using ordinary scoping.Tim Foley2017-08-11
* Make source location lightweightTim Foley2017-08-10
* Major naming overhaul:Tim Foley2017-08-09
* Remove uses of global variablesTim Foley2017-08-07
* Make the "hack" sampler explicit for nowTim Foley2017-07-22
* Add an API option to control emission of `#line` directivesTim Foley2017-07-21
* Translate NV single-pass stereo extension from Slang to GLSLTim Foley2017-07-20
* Try to improve handling of failures during compilationTim Foley2017-07-19
* Fix up translation of `GetDimensions()`Tim Foley2017-07-19
* Swizzle result of buffer load based on element typeTim Foley2017-07-18
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
* Handle `Buffer` types more like texturesTim Foley2017-07-17
* Improve handling of `SampleCmpLevelZero`Tim Foley2017-07-17
* Map HLSL `linear` to GLSL... nothingTim Foley2017-07-17
* Pick correct GLSL version when `gl_Layer` usedTim Foley2017-07-17
* Add emit logic for generic app expressionsTim Foley2017-07-17
* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17
* Don't assign a `binding` to a `push_constant` bufferTim Foley2017-07-14
* Allow GLSL `#version` to be selected based on profileTim Foley2017-07-13
* Don't emit C-style `#line` directives when directly generating GLSLTim Foley2017-07-13
* Add ability for intrinsics to require GLSL extensionsTim Foley2017-07-12
* Don't emit interpolation modifiers on struct fields when outputting GLSLTim Foley2017-07-12
* Use C-style line directives, even for GLSLTim Foley2017-07-12
* Add basic reflection query for checking if entry point is "sample-rate"Tim Foley2017-07-12
* Bug fixes for resources-in-structs.Tim Foley2017-07-11
* Initial work on handling resources in structs during cross-compilationTim Foley2017-07-11
* Handle function name properly for unchecked callTim Foley2017-07-10