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Making it easier to work with shaders
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emit.cpp
Commit message (
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Author
Age
*
Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-09
*
Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-06
*
Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-05
*
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-10-04
*
First attempt at a Linux build (#193)
Tim Foley
2017-09-27
*
More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-22
*
Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
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IR: handle control flow constructs (#186)
Tim Foley
2017-09-14
*
Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-12
*
Get another test working with IR codedgen
Tim Foley
2017-09-11
*
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-11
*
Replace old notion of "intrinsic" operations
Tim Foley
2017-09-07
*
Continue work on IR-based codegen
Tim Foley
2017-09-06
*
Move implicit conversion operations to stdlib
Tim Foley
2017-09-05
*
[ir] Add support for "decorations" on instructions
Tim Foley
2017-08-17
*
[ir] Represent fields more direclty
Tim Foley
2017-08-17
*
Add some dummy logic to print IR to HLSL
Tim Foley
2017-08-17
*
IR generation cleanup work
Tim Foley
2017-08-17
*
Fixups for IR checkpoint
Tim Foley
2017-08-16
*
More work on IR
Tim Foley
2017-08-16
*
Add an explicit `Name` type
Tim Foley
2017-08-14
*
Rename `Name` fields to `name`
Tim Foley
2017-08-14
*
Data-driven parsing of modifiers
Tim Foley
2017-08-12
*
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-11
*
Make source location lightweight
Tim Foley
2017-08-10
*
Major naming overhaul:
Tim Foley
2017-08-09
*
Remove uses of global variables
Tim Foley
2017-08-07
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Make the "hack" sampler explicit for now
Tim Foley
2017-07-22
*
Add an API option to control emission of `#line` directives
Tim Foley
2017-07-21
*
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-20
*
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
*
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-19
*
Swizzle result of buffer load based on element type
Tim Foley
2017-07-18
*
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-18
*
Handle `Buffer` types more like textures
Tim Foley
2017-07-17
*
Improve handling of `SampleCmpLevelZero`
Tim Foley
2017-07-17
*
Map HLSL `linear` to GLSL... nothing
Tim Foley
2017-07-17
*
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
*
Add emit logic for generic app expressions
Tim Foley
2017-07-17
*
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-17
*
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-14
*
Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-13
*
Don't emit C-style `#line` directives when directly generating GLSL
Tim Foley
2017-07-13
*
Add ability for intrinsics to require GLSL extensions
Tim Foley
2017-07-12
*
Don't emit interpolation modifiers on struct fields when outputting GLSL
Tim Foley
2017-07-12
*
Use C-style line directives, even for GLSL
Tim Foley
2017-07-12
*
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
*
Bug fixes for resources-in-structs.
Tim Foley
2017-07-11
*
Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-11
*
Handle function name properly for unchecked call
Tim Foley
2017-07-10
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