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path: root/tools/render-test/slang-support.cpp
Commit message (Expand)AuthorAge
* Migrate render-test away from deprecated compile request API (#6514)Anders Leino2025-03-12
* Prepare for render test api migration (#6498)Anders Leino2025-02-28
* Cleanups for render-api (#6360)Anders Leino2025-02-18
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Fix D3D12Core.dll loading problem (#5315)Jay Kwak2024-10-17
* Move C interface from slang.h to slang-deprecated.h (#5301)Ellie Hermaszewska2024-10-15
* refactor render test to use latest slang-rhi (#5119)Simon Kallweit2024-09-19
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
* Improvements around diagnostic controls (#2414)jsmall-nvidia2022-09-28
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* Add API to control interface specialization. (#1925)Yong He2021-08-26
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* Simplify CommandLine by removing Escaping (#1825)jsmall-nvidia2021-04-29
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Prelude is associated with SourceLanguage (#1398)jsmall-nvidia2020-06-18
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Slang compiles CUDA source via NVRTC (#1151)jsmall-nvidia2019-12-12
* DownstreamCompiler abstraction (#1149)jsmall-nvidia2019-12-10
* Initial work for "global generic value parameters" (#1127)Tim Foley2019-11-19
* * Added getCStr(Name*) (#1121)jsmall-nvidia2019-11-13
* Add basic support for entry points in `.slang-lib` files. (#1112)Tim Foley2019-11-06
* Simple test profiling (#1062)jsmall-nvidia2019-09-23
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* CPU compute testing on non windows targets (#1045)jsmall-nvidia2019-09-09
* WIP: Compute test running on CPU (#1023)jsmall-nvidia2019-08-19
* String/List closer to conventions, and use Index type (#959)jsmall-nvidia2019-04-29
* Improve support for interfaces as shader parameters (#886)Tim Foley2019-03-08
* #include not using search paths (#873)jsmall-nvidia2019-03-02
* First steps toward supporting interface-type parameters on shaders (#852)Tim Foley2019-02-19
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03