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Making it easier to work with shaders
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render-test
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slang-support.cpp
Commit message (
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Author
Age
*
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
*
Prepare for render test api migration (#6498)
Anders Leino
2025-02-28
*
Cleanups for render-api (#6360)
Anders Leino
2025-02-18
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Fix D3D12Core.dll loading problem (#5315)
Jay Kwak
2024-10-17
*
Move C interface from slang.h to slang-deprecated.h (#5301)
Ellie Hermaszewska
2024-10-15
*
refactor render test to use latest slang-rhi (#5119)
Simon Kallweit
2024-09-19
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Slang compiles CUDA source via NVRTC (#1151)
jsmall-nvidia
2019-12-12
*
DownstreamCompiler abstraction (#1149)
jsmall-nvidia
2019-12-10
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
* Added getCStr(Name*) (#1121)
jsmall-nvidia
2019-11-13
*
Add basic support for entry points in `.slang-lib` files. (#1112)
Tim Foley
2019-11-06
*
Simple test profiling (#1062)
jsmall-nvidia
2019-09-23
*
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-09
*
WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-08-19
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-03-08
*
#include not using search paths (#873)
jsmall-nvidia
2019-03-02
*
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-19
*
Split front- and back-ends (#846)
Tim Foley
2019-02-15
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
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