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authorjsmall-nvidia <jsmall@nvidia.com>2021-05-22 16:03:30 -0400
committerGitHub <noreply@github.com>2021-05-22 16:03:30 -0400
commit34a1ff5226a526cc17c5baecd63637f69c324fc7 (patch)
tree3bbaf2a2812bc121210d0b1142a303e6aab01a68 /tools/render-test/slang-support.cpp
parent7f8a9994d0bd99a171a1daa0bce46d92c02ccffd (diff)
Improvements in -X support (#1852)
* #include an absolute path didn't work - because paths were taken to always be relative. * Added SourceLoc handling for command line parsing. * Fix typo in debug. * Fix issue around the DiagnosticSink used in options parsing not having a writer available - by having DiagnosticSink parenting. * Small rename for clarity. * WIP extracting command line args for downstream tools. * Unit tests/bug fixes around extracting args. * Use DownstreamArgs in the EndToEndCompileRequest * Passing downstream compiler options downstream. * Fix issue with endToEndReq being nullptr. * Fix issue with diagnostics number change. * Small improvements to how the source line is displayed if it's too long. Default to 120, as suggested in previous review. * Make render test use x-args parsing and CommandArgReader. * Added missing diagnostics. * More DownstreamArgs to linkage so can be seen by 'components'. Added dxc-x-arg test. * Used combination of name and args instead of two Lists, which whilst equivalent was perhaps a little confusing. * Added documentation for -X support. * Added test for x-args parsing diagnostic. Improved diagnostic with list of known names. * Fix issues from merge. * Fix lookup for -matrix-layout-column-major in render test. * Remove commented out line.
Diffstat (limited to 'tools/render-test/slang-support.cpp')
-rw-r--r--tools/render-test/slang-support.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp
index 5470ea35a..adfea337c 100644
--- a/tools/render-test/slang-support.cpp
+++ b/tools/render-test/slang-support.cpp
@@ -88,18 +88,21 @@ void ShaderCompilerUtil::Output::reset()
out.session = session;
// Parse all the extra args
- if (request.compileArgs.getCount() > 0)
{
List<const char*> args;
- for (const auto& arg : request.compileArgs)
+ for (const auto& arg : options.downstreamArgs.getArgsByName("slang"))
{
- args.add(arg.getBuffer());
+ args.add(arg.value.getBuffer());
+ }
+
+ if (args.getCount())
+ {
+ SLANG_RETURN_ON_FAIL(spProcessCommandLineArguments(slangRequest, args.getBuffer(), int(args.getCount())));
}
- SLANG_RETURN_ON_FAIL(spProcessCommandLineArguments(slangRequest, args.getBuffer(), int(args.getCount())));
}
spSetCodeGenTarget(slangRequest, input.target);
- spSetTargetProfile(slangRequest, 0, spFindProfile(session, input.profile));
+ spSetTargetProfile(slangRequest, 0, spFindProfile(session, input.profile.getBuffer()));
// Define a macro so that shader code in a test can detect what language we
// are nominally working with.
@@ -140,10 +143,7 @@ void ShaderCompilerUtil::Output::reset()
spSetCompileFlags(slangRequest, SLANG_COMPILE_FLAG_NO_CODEGEN);
}
- // Process any additional command-line options specified for Slang using
- // the `-xslang <arg>` option to `render-test`.
- SLANG_RETURN_ON_FAIL(spProcessCommandLineArguments(slangRequest, input.args, input.argCount));
-
+
const auto sourceLanguage = input.sourceLanguage;
int translationUnitIndex = 0;
@@ -322,7 +322,6 @@ void ShaderCompilerUtil::Output::reset()
/* static */SlangResult ShaderCompilerUtil::compileWithLayout(SlangSession* session, const Options& options, const ShaderCompilerUtil::Input& input, OutputAndLayout& output)
{
String sourcePath = options.sourcePath;
- auto& compileArgs = options.compileArgs;
auto shaderType = options.shaderType;
List<char> sourceText;
@@ -377,8 +376,6 @@ void ShaderCompilerUtil::Output::reset()
ShaderCompileRequest compileRequest;
- compileRequest.compileArgs = compileArgs;
-
compileRequest.source = sourceInfo;
// Now we will add the "default" entry point names/stages that