diff options
| author | Ellie Hermaszewska <ellieh@nvidia.com> | 2024-11-06 01:47:26 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-05 09:47:26 -0800 |
| commit | b118451e301d734e3e783b3acdf871f3f6ea851c (patch) | |
| tree | 277f160d31e2c442f724bc6a2d3c09fabff403ca /tools/render-test/slang-support.cpp | |
| parent | 53dd5928c35d5a5cb1f7d2a563348fd1fa87d672 (diff) | |
Move switch statement bodies to their own lines (#5493)
* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/render-test/slang-support.cpp')
| -rw-r--r-- | tools/render-test/slang-support.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp index 924a19104..368ee0390 100644 --- a/tools/render-test/slang-support.cpp +++ b/tools/render-test/slang-support.cpp @@ -121,7 +121,9 @@ void ShaderCompilerUtil::Output::reset() case SLANG_SOURCE_LANGUAGE_HLSL: spAddPreprocessorDefine(slangRequest, "__HLSL__", "1"); break; - case SLANG_SOURCE_LANGUAGE_C: spAddPreprocessorDefine(slangRequest, "__C__", "1"); break; + case SLANG_SOURCE_LANGUAGE_C: + spAddPreprocessorDefine(slangRequest, "__C__", "1"); + break; case SLANG_SOURCE_LANGUAGE_CPP: spAddPreprocessorDefine(slangRequest, "__CPP__", "1"); break; @@ -132,7 +134,9 @@ void ShaderCompilerUtil::Output::reset() spAddPreprocessorDefine(slangRequest, "__WGSL__", "1"); break; - default: assert(!"unexpected"); break; + default: + assert(!"unexpected"); + break; } if (input.passThrough != SLANG_PASS_THROUGH_NONE) @@ -316,8 +320,11 @@ void ShaderCompilerUtil::Output::reset() switch (input.passThrough) { case SLANG_PASS_THROUGH_DXC: - case SLANG_PASS_THROUGH_FXC: canUseSlangForPrecompile = true; break; - default: break; + case SLANG_PASS_THROUGH_FXC: + canUseSlangForPrecompile = true; + break; + default: + break; } // If we are doing a HLSL pass-through compilation, then we can't rely // on the downstream compiler for the reflection information that @@ -419,10 +426,14 @@ void ShaderCompilerUtil::Output::reset() // Default the amount of renderTargets based on shader type switch (shaderType) { - default: layout.numRenderTargets = 1; break; + default: + layout.numRenderTargets = 1; + break; case Options::ShaderProgramType::Compute: - case Options::ShaderProgramType::RayTracing: layout.numRenderTargets = 0; break; + case Options::ShaderProgramType::RayTracing: + layout.numRenderTargets = 0; + break; } // Deterministic random generator |
